williamsheil opened this issue on Oct 17, 2002 ยท 5 posts
williamsheil posted Thu, 17 October 2002 at 5:01 PM
lordbyron posted Thu, 17 October 2002 at 5:57 PM
Neato mosquito! --lb
dcasey0284 posted Thu, 17 October 2002 at 8:34 PM
Bill, Good render! Thanks for the info. I'll be playing with this over the weekend.
ronstuff posted Thu, 17 October 2002 at 11:48 PM
I may be missing something here, but how is this any different from using the object's ambient value set to white in P4 or ProPack? This is how I "self-illuminate" a backdrop prop in Poser 4.
williamsheil posted Fri, 18 October 2002 at 1:27 AM
ronstuff In this case I'm using the texture map itself in the ambient colour channel hence you get a self illuminating image. In the P5 case, the texture map is effectively in the diffuse channel. When you add ambience, it does seem to elevate brightness of the ambient colours to some degree, but also washes the colours substantially. The difference is rather like that between an image projected onto a white screen from a slide or cine-projector (ambient texture map), where the image itself is also the light source, and an image that is painted on a white screen (diffuse channel), but is illumnated by lighting it from the front (seperate spots) or the rear (ambience wash out). Bill