Forum: Poser - OFFICIAL


Subject: Self Illuminating Backdrops in P5

williamsheil opened this issue on Oct 17, 2002 ยท 5 posts


williamsheil posted Thu, 17 October 2002 at 5:01 PM

Apologies if this is old news or just patently obvious :-( A lot of people (myself included) are using P4 backdrop props (nerds, cyclorama, 3d worlds kit etc.) in P5, perhaps more now with the need for an object to pick up the SR2 atmospheic effects. All of these (as P4 props) map their image maps to the diffuse channel when loaded in P5 and rely on light source illumination (often many seperate lights to achieve even illumination) and/or ambience, which washes out the colours. The above image (the scene itself is very much WIP) uses an inverted and remapped sphere and a panoramic map for the background landscape and was previously illuminated in the same way (diffuse lighting and ambience). For this image, however, I disconnected the texture map from the diffuse channel and connected it to the ambient colour channel (ambience level set to 1.0). Hey presto, a nice clear sharp image! Diffuse and specular channels should also be set to black so that existing scene light sources will not affect it. Another advantage, of course, is that any lights that are used solely to illuminate the backgroud prop can now be deleted. Bill