jobcontrol opened this issue on Oct 19, 2002 ยท 8 posts
jobcontrol posted Sat, 19 October 2002 at 4:26 PM
Interested?
(Willy)
Little_Dragon posted Sat, 19 October 2002 at 4:34 PM
I never considered using dynamic hair as a flame effect. Have you tried using the wind force generator on it to make it flicker?
jobcontrol posted Sat, 19 October 2002 at 4:46 PM
Well, I used the wind engine to blow the flames to the side a little. It looks acceptable as long as you don't get carried away :-) I'm not that deep into P5 yet to do animations (other than a test with the walk designer). The settings for the fiery hair are: Hair lenght .5 variance .3 No. of Hairs 30 tip width 1 root width 30 (! That's the trick) clumpiness 0.5 kink strength 10 kink scale 100 kink delay 0.3 verts 30 Materials - I know you know ;-) red and yellow transparency 0.95 edge 0.8 falloff 0.6 (yep, that darn value:) alternate diffuse: color node with red and yellow add a little noise into the color settings and voil a small but fast rendering fire! (Willy)
jobcontrol posted Sat, 19 October 2002 at 4:57 PM
jobcontrol posted Sat, 19 October 2002 at 5:30 PM
jobcontrol posted Sat, 19 October 2002 at 5:32 PM
Oh, BTW, I forgot: the base for the flames is a cylinder primitive straight out of the props. I selected only the top for the hair group. Willy
Valandar posted Sat, 19 October 2002 at 5:34 PM
Yannow, I suggested this about a week after P5 came out, and looks like someone actually succeeded in it, cool!
Remember, kids! Napalm is Nature's Toothpaste!
jobcontrol posted Sat, 19 October 2002 at 5:44 PM
Hi Valander, I didn't know about your suggestion. I simply tried to think "out of the box" (hair -> gras -> a faqir's nail-board, ... and flames). It would even be a great add-on for a certain land-dragon, I suppose :) Willy