AgentSmith opened this issue on Oct 19, 2002 ยท 31 posts
AgentSmith posted Sat, 19 October 2002 at 5:49 PM
Every once in a while, when I can, I put a LOT of detail into a mesh (Terrain, Lattice). Usually it's the floors, which is always the easiest since they are somewhat flat in nature. A Terrain with major detail will render more life-like than a plain Terrain with a bump cranked to the ceiling. I use this fact when I have an object that is going to be close to the camera. I keep hi-res terrains to a minimum, since they will inflate your Bryce scene file faster than a texture at the same size will. Most of the time I still use a subtle bump map on the Terrain, but in some cases, I load no bump map at all. This is the basics, no absolute step by step, or this would be l o n g... As you will see this involves Photoshop, but this can be done in most any of the 2D editors. Don't have a 2D editor? There are free ones out there that will do this, so read on.
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