Forum: Animation


Subject: Slowing Down Animation

arrow1 opened this issue on Oct 21, 2002 ยท 6 posts


arrow1 posted Mon, 21 October 2002 at 5:51 AM

Hi everyone,I am new to the world of Poser animation , so please be patient. I am trying to create a falling down motion with the figure collapsing to knees then falling on back or side.I seem to create the pose ok,but the motion is too rapid. I have rendered at 30 frames per second with a total 28 frames in the sequence,but the motion is too quick and jerky. Remember I am still learning so could someone explain in very plain terms what I should do to fix my problem.

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saxon posted Mon, 21 October 2002 at 9:56 AM

Two ways I can think of: 1st, change the frame rate to fewer frames per scond; 2nd, retime the animation - add extra blank frames by typing into the animation pallette, select your figure and access the 'retime animation' dialogue from the animation menu enter the old number of frames in the upper box and the new number in the lower and the whole thing will be stretched out....


trfalk posted Tue, 22 October 2002 at 12:41 AM

Saxon - I must be doing something wrong, since the dialogue box for "retiming" has not yielded any results. So I take the long way. 1 - Add more frames to the end of the project. What you described might take 3-5 seconds. (time yourself falling like this if it helps planning) 2. Open the Animation Palette. Grab your last keyframe and drag it to the end frame. Take the next to last and move up... then the next and so on. Each move with recalculate interpreted frames for you, which is wiser to start at the back end. Space these keyframe in proportion to the new length. (key frames were every 5th frame at one second, and now every 20th for four second animation) 3. Move these keyframes closer/further apart to make action faster or slower. Each move again re-interpolates the frames. 4. Stay with your plan/storyboard.


ttops posted Tue, 22 October 2002 at 7:24 AM

You can also slow down the animation using an editor such as Pinnacle Studio or Animation Shop. Once you have the animation rendered open it up in one of these progarms and increase the amount of time it displayes each frame..


MplsOiBoi posted Sun, 10 November 2002 at 11:08 AM

ttops, doing that would ultimately degrade the quality of your animation. You really want to animate it correctly to begin with so you don't loose frame rates by attempting to stretch it out in post.


ttops posted Sun, 10 November 2002 at 5:09 PM

Not if you have saved it at 100% uncompressed. And it wouldn't affect frame rate either. But I agree that it's a good idea to animate it correctly to begin with. The quality of the end product using an editor would largely be down to the quality of the editor you use.