Forum: Poser - OFFICIAL


Subject: P4 Raytracing?

_dodger opened this issue on Oct 21, 2002 ยท 3 posts


_dodger posted Mon, 21 October 2002 at 7:11 AM

Decided to try out a trick. This is entirely un-postworked and rendered in Poser *4* (not 5). The trick: Set the main camera just over the shoulder or in front of the face. Set the Auxiliary character *inside* the sphere aimed at the face (point-at was not working for some reason). Hide the shpere. Render from the Aux camera. Export image. Open image in Photoshop. Apply Filter->Offset vertical 0, horizontal (50% of the image width). Flip image horizontally. Save out as a new file. Back in Poser 4: Unhide the sphere Load up the altered image as the reflection map on the sphere. Set reflection strength to 100*, no multiply, highlight 34% white, ambient black, colour white, reflection colour white. Render.

SamTherapy posted Mon, 21 October 2002 at 8:39 AM

Oddly enough, my brother was discussing a similar idea with reflection maps a couple of days ago. Nice one, mate.

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williamsheil posted Mon, 21 October 2002 at 11:25 AM

Ironically, this is, in fact, exactly the technique that is used to generate reflections and refractions in the vast majority of features and professional animation work. Raytracing is almost never used at a professional animation level, and, while the results are acknowledged as not quite matching the quality of raytracing, the savings in render time, along with software techniques that can automatically generate environment maps (reflection maps in P4 terminology), make this a financial necessity for the big production companies. Bill