Forum: Poser - OFFICIAL


Subject: hmann's "3D-World-Kit" in Poser5...Sky Prob

Knuten opened this issue on Oct 23, 2002 ยท 6 posts


Knuten posted Wed, 23 October 2002 at 10:11 PM

As you can see in this landscape, with Pickosaur added, the sky is a "bit" dark. I tried rendering with Firefly & the P4 renderer, but still, get a black sky. It's all pretty much default props, tex's & lights. Any ideas???

Little_Dragon posted Wed, 23 October 2002 at 10:23 PM

Try disabling "Remove backfacing polygons" and/or "Smooth polygons" in your FireFly render options, and see if that helps.



Knuten posted Wed, 23 October 2002 at 10:29 PM

Thanks. As I recall, I did try those things while trying different renders, but I should check. I had been guessing that it might have something to do with P5's "background"...maybe cutting off the light to the sky-dome-prop. Or something. :) BTW, I really like hmann's 3DWorldsKit. Sure wishI could find more textures.


pokeydots posted Thu, 24 October 2002 at 2:11 AM

Do you have the background color white? try that and see what happens.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots posted Thu, 24 October 2002 at 2:33 AM

I tried the kit after I posted this and I made the background white and it was still dark, did as little dragon suggested and it works fine now :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Little_Dragon posted Thu, 24 October 2002 at 6:55 PM

Glad to hear you got it working. The problems caused by those two render options currently outweigh any benefits they provide. Although I must admit, when "smooth polygons" works properly, it really makes low-poly meshes look great.