Incorporated most of your kind suggestions: 1. Added age and scratches to the hammer head. 2. Changed spec halo colors on the head and nails. 3. Turned on blurry reflections. 4. Changed light colors to warm florescent colors. Also: Added a driven nail to break up the flat plane the objects are sitting on. I think this fools the eye into seeing a little more depth. Madmax: I didn't change the wood texture because I wanted it to look like unfinished plywood, and also I wanted to use only Bryce procedural textures to make it more of a challenge. This was my second attempt at a new render. The first one came out with a weird artifact(see below).
This is not my "second childhood".
I'm not finished with the first one yet.
Time flies like an arrow; fruit
flies like a banana.
"I'd like to die peacefully in my
sleep like my grandfather....not screaming in terror like the
passengers on his bus." - Jack Handy