Brendan opened this issue on Oct 24, 2002 ยท 14 posts
Brendan posted Thu, 24 October 2002 at 1:21 PM
dastardly posted Thu, 24 October 2002 at 1:47 PM
that's gorgeous!!!!
airflamesred posted Thu, 24 October 2002 at 1:48 PM
It's very good,the lighting and colours and indeed modelling ; Autumn? maybe.I'm in Acton - you live around the corner I suspect
Aldaron posted Thu, 24 October 2002 at 2:06 PM
Lovely image and no you aren't to late. Entries will be accepted until about the end of the month.
Colette1 posted Thu, 24 October 2002 at 3:25 PM
Very nice. Colors are wonderful. I just love the mushrooms..yours?
lsstrout posted Thu, 24 October 2002 at 5:12 PM
That looks all gooey and slimey in an icky, good way. I really like your mushrooms. Glad to have you aboard. Lin
ICMgraphics posted Thu, 24 October 2002 at 5:25 PM
Nice render, The backdrop is excellent.
Brendan posted Thu, 24 October 2002 at 6:23 PM
Thanks everyone! Sorry to say that the shrooms are only a 2D pict plane which could have been done better. Seeing as there is still time, I might revise this. Everything else was created in Bryce. Hi! Airflamesred. Not round the corner but a hop, slip and a bump away in N16 (Stamford Hill). Cheers to all. Brendan.
Peej posted Thu, 24 October 2002 at 10:22 PM
This is without question the most adorable Snotwump I have ever seen in my whole life.
Zhann posted Fri, 25 October 2002 at 1:45 AM
Really moist autumn there, that is a cute Snotwump, nice 'shrooms too, uummm, tasty....
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Rayraz posted Fri, 25 October 2002 at 5:11 AM
Cool image. very onriginal. nice and stylish. How did you make the Snotwumps home? With a volumetric texture? Could you make a (mini)tutorial on making the Snotwumps home?
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catlin_mc posted Fri, 25 October 2002 at 12:03 PM
For being a 2D picture the shrooms look very good. If you have the time go for improvement, but as it stands it's great.
Brendan posted Sat, 26 October 2002 at 7:13 AM
More thanks to you all. Rayraz, I shall have a try at explaining the process for using the volumetric texture. A lot of use of sub-menu's in the deep texture editor is involved. I was in the process of putting some information together for Vasquez so I will extend this to a general guide. It's an area that I have only begun to get to grips with myself. Off to find my thinking cap! Cheers.
SevenOfEleven posted Sun, 27 October 2002 at 12:45 PM
Looks great and slimey.