Forum: Poser - OFFICIAL


Subject: Mmm.. morphing... =)

Roshigoth opened this issue on Apr 02, 2000 ยท 6 posts


Roshigoth posted Sun, 02 April 2000 at 10:13 PM

Just made my first attempt at morphing in Rhino.. Figured making pointy ears wouldn't be too hard.. well, you can see the result. =( I just wanted to say I have a newfound respect (not that I lacked it before) for Trav and the other morph masters. I don't know how you guys manage to work with all those vertices.. Well, here's hoping I get better. =) Rosh

robert.sharkey posted Sun, 02 April 2000 at 11:13 PM

Hey looks good. My first morphs with rhino doesn't look so good. Do you use the rhino-plugin OBJto3DM ? SHARKEY


Roshigoth posted Sun, 02 April 2000 at 11:36 PM

Yeah, that's how I got her in there. What I'm not happy with is the broken mesh I ended up with.. and with that bump on the rim of her ear.. I don't have the patience or skill to work vertex by vertex, and selecting en-masse doesn't give me the control I need.. besides, it's hard to see what point you've got in that cloud of them... I can just imagine how scary Millie is.. =) Rosh


rtamesis posted Mon, 03 April 2000 at 1:31 AM

I just use magnets and the grouping tool to select specific vertices for my morphs. It does require a LOT of patience.


jnmoore posted Mon, 03 April 2000 at 1:10 PM

Amorphium makes it much easier to avoid the broken mesh (you can see it right away) and you work with a shaded model. It isn't as precise as Rhino though, but give it a try (it was Travelers tool of choice until he got into Rhino). -Jim


Roshigoth posted Mon, 03 April 2000 at 1:50 PM

I would, but I've already got Rhino, and I have no idea where I could get Amorphium (and doubt I could afford it).. I'll figure out Rhino eventually.. I'm already getting better at modelling. Morphing shouldn't be too far behind. =) Rosh