Forum: Poser - OFFICIAL


Subject: What causes this after a render

dolly opened this issue on Oct 28, 2002 ยท 6 posts


dolly posted Mon, 28 October 2002 at 5:50 AM

lo all well i started textures for this and as ya can see, it is rendering funny lines any one know what it is down too cheers dolly

lesbentley posted Mon, 28 October 2002 at 6:04 AM

It appears to me like part of the object is selected, in my experience this only happens to an un-rendered image. If you select an object, or any of the controls after an image is rendered it will revert to an un-rendered state. Could this be the problem? If not I'm stumped. Are you using Poser4 or Poser5?


dolly posted Mon, 28 October 2002 at 6:07 AM

lo no i just painted a bit of the map and applied it and this is the result lines do not render. I recently started to lose the normals in uv mapper and im wonderign if that is doign it dolly


thgeisel posted Mon, 28 October 2002 at 9:48 AM

hi dolly, as far as i know you also use amapi,and p5 does some crazy things with those modells. sometimes it helps to too use in amapi the " ? " down at the right, where you have the option to fix coplanar things. sometimes i use uvmapper to fit such mistakes, no real solution till now.


electroglyph posted Mon, 28 October 2002 at 10:33 AM

If those lines are really the location of your polys then you've got polygons stacked inside of other polygons. It looks like the corner wall section with the curved crown is one group. Your corner minaret seems to be sitting on a rectangular block that's stuck down inside the corner wall section. It's possible that you did texture the walls and these are duplicate walls (spawned Props)occupying the same space. Can you just ungroup and delete these and still see another section underneath? The other possibility is the lines you are seeing are bare sections of a texture map. Either the texture you have wasn't painted over those surfaces or the object refers to a different texture map. If you are just applying brick or stucco images to those surfaces they may have gotten ungrouped. Select them individually and apply using the render materials in poser. If its a texture map, open it in a 2d paint program and look for an unpainted section with the red, blue, purple lines. Copy and paste the existing parts from one section and paste over the bare section.


Velen posted Mon, 28 October 2002 at 11:49 AM

looks to me like the model was imported with a uvmaper texture apied to the UV's then the UV's corupted or the model not saved with the map so the map bmp is aplied but with out the UV maping in the model so its deformed as poser aplyes it. make sure the model is 1 maped and saved with maping. and that your not loading the resulting bmp with its grafing lines. hope this helps laters vel