pidjy opened this issue on Oct 30, 2002 ยท 19 posts
pidjy posted Wed, 30 October 2002 at 4:17 PM
tjohn posted Wed, 30 October 2002 at 4:25 PM
You really should be working for Pixar, or somebody like that. Awesome!
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
mboncher posted Wed, 30 October 2002 at 4:35 PM
Wow Pidj, that's some great stuff!
unclebob posted Wed, 30 October 2002 at 5:33 PM
this is done in Bryce ???? WOW, terrific.
Acuos posted Wed, 30 October 2002 at 6:03 PM
Good picture. I especially like how you included your name in the picture.
SAMS3D posted Wed, 30 October 2002 at 6:03 PM
OH MY GOD.....THIS IS ABSOLUTELY WONDERFULLLLLLLLLLLLL....Sharen
ttops posted Wed, 30 October 2002 at 6:32 PM
Spot on pidjy also congrats on the renderosity magazine cover challenge. TT.
gregsin posted Wed, 30 October 2002 at 6:42 PM
Models, textures, and lighting are all awsome pidjy. Great job.
madmax_br5 posted Wed, 30 October 2002 at 8:46 PM
Cool! Am I right in assuming that the windows are 2d faces inside? Or did you actually model every room? If you wanted to sell this, which you easily could, you would have to own the rights to the pics. For versatility purposes, I would also make a few of the rooms, maybe one or two per building, full 3d so that you could render from inside out as well as outside inside.
Zhann posted Wed, 30 October 2002 at 11:08 PM
Hey, we can all go to Pidjy's Restuarant! Last biulding on the right!
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
GROINGRINDER posted Thu, 31 October 2002 at 12:13 AM
Love the architectural accent lights on the hotel! This is great work. Stand tall and be proud!
BOOMER posted Thu, 31 October 2002 at 12:36 AM
VERY SWEET!! The detail and lighting/shading are right on the money. I've been getting into architectual renders myself, although mine are of a "dark industrial" nature. Any chance you can pass along some advice on how you did the building? Trying to model a floorplan, but I just can't figure how to import the floorplan so that I can get the proper placement on the walls.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
pidjy posted Thu, 31 October 2002 at 1:14 AM
Thank you so much for your comments. Boomer in fact I've been makin these buildings using terrain and elevation map. no floor plan... Each building "facade" is only 1 object with 1 texture (hi-rez). Madmax br5, the rooms are just hollowed squares with UV mapping.. nothing inside.. except for the shop that is full 3D..
Phantast posted Thu, 31 October 2002 at 4:47 AM
Fantastic. I can just feel myself to be there.
Peggy_Walters posted Thu, 31 October 2002 at 8:17 AM
Excellent detail! These are terrains and elevation maps??? Any chance of you writing a tutorial? Thanks! Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
Rayraz posted Thu, 31 October 2002 at 9:10 AM
WOW! you've really gotten better and better since I first came to this forum. You should be glad there's not such a thing as a talent overdose :) Fantastic modelling and texturing! And the lighting is superb too.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
TheVelvetFoxx posted Thu, 31 October 2002 at 9:16 AM
I am completely hooked on architecture. I'm working on some Victorian buildings for a street scene but I've been modeling buildings using booleans - thousands of them as I want to be able to manipulate them to the minute detail. Is your terrain and elevation map a better way? You seem to be getting a similar effect. Maybe I should be creating my models using it. I just love the render!
Trouble posted Thu, 31 October 2002 at 9:22 PM
This is just super work pidjy!!! I can look at these all day you've put so much detail into them. Cie
pauljs75 posted Sun, 10 November 2002 at 9:34 PM
If it weren't for the low poly VW Bug, someone could mistake it for a photo. Awesome detail work!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.