tbird10 opened this issue on Oct 31, 2002 ยท 12 posts
tbird10 posted Thu, 31 October 2002 at 2:44 PM
Took a while to render though :-(
SAMS3D posted Thu, 31 October 2002 at 2:55 PM
I like this, I just got Nerd's tutorial on this and will try some tonight...Sharen PS: thank you Nerd for your time to do this....:-)
MadYuri posted Thu, 31 October 2002 at 2:55 PM
Did you try the 'Depth of Field' effect? I have some problems with this too, it is way to flaky. ;P
Lapis posted Thu, 31 October 2002 at 3:41 PM
Actually I like it. Has kind of an "electron dance" thing happening there. Rather shamanistic.
tbird10 posted Thu, 31 October 2002 at 4:11 PM
Yep, I applied a texture to the depth of field channel to see what would happen - it's quite a good effect - I need to do some experimentation to get the effect I was after though. Poser5 is beginning to show some real promise (IMHO of course)
hauksdottir posted Thu, 31 October 2002 at 4:41 PM
Doing this as a deliberate controlled effect will be wonderful: mirages, magic (someone just summoned?), rippled air off a hot car engine, a steamy shower with someone shaving her legs.... oodles of possibilities. Play with it! Carolly
Lapis posted Thu, 31 October 2002 at 4:44 PM
Did someone say "shaving her legs". Where..where..I can't see..it's too steamy in here.
gryffnn posted Thu, 31 October 2002 at 5:19 PM
I like it too - gave me an idea for an image I've been thinking about. Thanks for posting.
doldridg posted Thu, 31 October 2002 at 6:22 PM
Don't confuse the depth cue in the atmosphere with the depth of field in the render options. The first is quite flexible and can be used with all kinds of textures to give a nice variety of effects, once you get the hang of setting the values for start and end and applying textures to it.... The depth of field is a camera setting really. And the image at the beginning of this thread looks like it was turned on. The trick is getting the right value for the focal distance so that the part of the image you want in focus is in focus and the rest blurs. You can reduce the blurring effect by increasing the F-stop number (and increase it by reducing the F-stop number). This is exactly what happens with real cameras. The lower the F-stop number, the wider the lens and the narrower the range that objects are in focus. And the way to get rid of that graininess is to increase the "pixels samples" setting in the render options. This will, of course, increase the render time as almost any quality-enhancing move does. :-P
queri posted Thu, 31 October 2002 at 9:00 PM
I think that's a gorgeous render. Do one without the fuzz and float this on top as a screen. Emily
Marque posted Thu, 31 October 2002 at 11:43 PM
Looks almost like when you look in the mirror and it's foggy from the steam. Marque
tbird10 posted Fri, 01 November 2002 at 4:02 AM
I didn't use the depth of field in the render options, this was a texture applied to the depth field in the atmosphere material - this was a first stab, but isn't far off the effect I wanted. Stu