BOOMER opened this issue on Oct 31, 2002 ยท 15 posts
BOOMER posted Thu, 31 October 2002 at 5:19 PM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
ICMgraphics posted Thu, 31 October 2002 at 5:55 PM
drop off the intensity of the lights near the structure. I'll leave it at that, Looks good so far.
cshaftoe posted Thu, 31 October 2002 at 6:59 PM
Add lots of spotlights and building type construction workers and this could be brilliant! The Bryster (Chris)
MindVision-GDS posted Thu, 31 October 2002 at 8:57 PM
The scene on its own is good..but pay more attention to the sky and the ground..tho their not the focus of the scene they do influence it. Realism is 50% build on lighting and shadowwork..ur set at that point maybe a tad less yellow.
BOOMER posted Thu, 31 October 2002 at 10:01 PM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
mboncher posted Thu, 31 October 2002 at 10:34 PM
Intreaguing idea going here. I would suggest that your spots be altered in color. Usually those style (in my experience) are more fluorescent in color bright white with a light blue hint) It's got potential and I look forward to see the completed image. If you hang lamps in the building, try sodium vapor lamps (orange streetlight types).
cshaftoe posted Fri, 01 November 2002 at 5:27 AM
Boomer: Big improvement! I love it! Good luck with Poser.... The Bryster (Chris)
BOOMER posted Fri, 01 November 2002 at 12:40 PM
I tried to make a blue and white gradient with the light (more white than blue, 85:15) but the white lights on this project make it WAY to bright. The yellow tint on the lighting gives it that night effect. Mindvision, I took your suggestion on the ground and changed that to a more concrete texture. Good call. The sky is tough though, cause then it changes the whole lighting scheme and brightens it up, then I have to fiddle with the other lighting. I want this to have a dark backround as in a night image. Any suggestions on how I can can highlight the sky a bit?
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
MindVision-GDS posted Fri, 01 November 2002 at 3:07 PM
BOOMER posted Fri, 01 November 2002 at 7:14 PM
Can ya tell i'm still learning? Thanks, MV.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
SevenOfEleven posted Sun, 03 November 2002 at 2:47 PM
Why do you need people at all? There are lots of photos taken of industrial sites with no people involved. What sort of feeling are you going for? Once you know what feeling you are going for, you can adjust the lighting to support it. If you want to be accurate, might want to go to Google and do an image search for construction sites or something similar to get a feel for what's in a construction site. It looks pretty cool now, would like to see the final version.
Man O' War posted Sun, 03 November 2002 at 5:01 PM
Really great! One thing I might suggest is that while your structure has a sense of disorder/variety within it both as to space, utility layout and material/people conveyors, the very formal stacked pipes in the foreground and the trusses atop bother me. If it were me, I'd take one or two pipes and place them haphazardly on the ground or one placed on the other much akin to the stacked cmu's. Also, as to lighting, rather than one large spot from the foreground, how about a dozen bare utility, caged bulbes in random areas of the building, as well as a couple of floods here and there. Finally, how about some excavation at center, exposed utilities, construction signs, and piles of fill. manowar
lsstrout posted Mon, 04 November 2002 at 3:35 PM
I like the structure a lot. Good luck with the sky, I hate them myself. My lighting suggestion: try Manowar's idea about random caged bulbs, but don't make everything lit up, keep a few areas dark. Lin
pauljs75 posted Fri, 08 November 2002 at 8:52 PM
I liked how the lighting looked in your first version. However, the light sources themselves weren't visible. Usually one sees the glare of the lights themselves, with the structural skeleton ghosting through (Well, that's how I describe it.) Pretty good effect overall of getting it to look like something lit with sodium vapor lamps. Now you need some variety of terrain around it, cyclone fences, and trees in the distance. Since the trees will be in the dark - it will probably work best to use 2D trees (silhoettes should work ok even.) Then add that patchy fog that's usually visible in the wee hours of the morning for atmosphere. It's funny but as far as I know, most people regard industrial structures as ugly. But I guess I'm not the only one who thinks function biased forms actually look cool (why else would people model them?) I'm considering modeling a powerplant at night with steam and all, but I think it'll be rendering hell on my laptop (400Mhz AMD K6II) to get the atmospherics and lighting right.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
SevenOfEleven posted Sat, 09 November 2002 at 11:52 AM
Go for it pauljs75, I like seeing industrial artwork. Kinda busy now but I want to do something in this area too.