Darkworld opened this issue on Nov 01, 2002 ยท 8 posts
Darkworld posted Fri, 01 November 2002 at 1:37 PM
Hope everyone had a great Halloween! I'm working on a conforming dress now, and my question is, how do people make them? In other words, any type of dress is obviously not the standard hips-and-two-legs figure, because the dress is connected as one piece all the way down. How is this accomplished? Thanks! Brian
bloodsong posted Fri, 01 November 2002 at 5:39 PM
heyas; the 'trick' is to slice the dress so that no siblings are touching each other. that is, the left and right thigh's can't touch each other, only the hip. so how to do that? stick the hip down the middle between the two thighs. the shins can't touch, so the thighs go down between them. (and keep them from hitting the hip part). basically, the hip is a big T down the middle, and each leg part takes a new slice down the length. the problem starts when you have buttocks, because then the hips can't affect that chunk of hip that is between them, and the blasted thing won't bend. i was just looking at the egyptian rulers at daz, and anton seems to have come up with a design for making the dress behave nicely. they don't exactly conform, i think. (he took the buttocks out. they're a pain in the... butt, anyway.) they may also have some of his body handles on there; i'm not sure. (they don't seem to.)
_dodger posted Fri, 08 November 2002 at 6:43 AM
Darkworld posted Fri, 08 November 2002 at 12:29 PM
wow thats a lot of good information thaks guys. ill start messing with it and see how the thighs-to-hips thing works
bloodsong posted Fri, 08 November 2002 at 6:46 PM
killer; thanks, dodger!
_dodger posted Sat, 09 November 2002 at 2:46 AM
No worries. B^) I think I'm getting pretty good at this. If you use Bloodsong's painlessly easy method, just start with an existing Vicki dress stripped of all the MTs and valueParms and you're generally good to go.
bloodsong posted Sat, 09 November 2002 at 9:51 AM
hey, dodger; in your cr2, do you take the buttocks out, or do you leave them in, but just ignore them in your model? remember, anything you say can and will be used against you in my book ;) i have to study anton's egyptians, too.
_dodger posted Sat, 09 November 2002 at 10:49 AM
I used a stripped-down Vicki's short dress as a base conformer to start with, since Vicki is hard to make a BC from*, and there weren't any buttocks in there that I know of. Actually, I will set it up so you can download the model at http://www.dodger.org/friv/devel/ElfMageVickiBeta and you can look. I've already set up a password for you so it's the same as before. I believe it works because the buttocks are only there as a part to make sitting and wakling look more natural -- they don't really affect the shape of things a lot. There may be some ERC or something in Vicki that handles that, too -- I honestly haven't lookd for it. Though if you look at the JPs on her thighs, they sure look like curve parts, just no curve dials. -- *But not impossible: I came up with a way... instead of zeroing her, load up her geometry as a prop and pose her so that she looks totally mottled with the colour of the statue and memorise that to make the BC.