Forum: Poser - OFFICIAL


Subject: Wow locked...

Niles opened this issue on Nov 04, 2002 ยท 18 posts


Niles posted Mon, 04 November 2002 at 1:47 AM

at least it was something to read... :) changing the subject, (from hot20) I just tried the hair room today in P5, not skull cap for the kids?


Lyrra posted Mon, 04 November 2002 at 1:53 AM

Try PhilC's DL's - think he might have a skullcap for the kids heh heh I'm the night shift moderator :)



Niles posted Mon, 04 November 2002 at 1:56 AM

Does the moderator get to carry a big stick? :)


Lyrra posted Mon, 04 November 2002 at 2:06 AM

sigh sometimes I wish Nah - the best they could do is this nefty 'eject' button :)



Hisminky posted Mon, 04 November 2002 at 2:13 AM

I had one of those when I worked for AOL. I had to retire because I had this overwhelming desire to reach through the monitor and choke the crap out of a few kids who deparately needed it.


Lapis posted Mon, 04 November 2002 at 2:13 AM

Niles, how did your experience in the hairroom go?


Niles posted Mon, 04 November 2002 at 2:25 AM

I got side tracked... went back to the material room. Playing with my "wee Gee" board. LOL

Hisminky posted Mon, 04 November 2002 at 2:29 AM

Niiiice.(insert very jealous moment of drooling) Okay Niles, I officially hate you now. Or mebbe I should follow you around like a stalker until I can get Poser 5 to work. (stompwhine) My poser 5 won't PLAY right.


aleks posted Mon, 04 November 2002 at 2:38 AM

ummm... that's not the first time i see it: how comes the reflections are brighter then the objects the are reflecting?


Niles posted Mon, 04 November 2002 at 2:44 AM

I was wondering the same thing...also I tried several things trying to get rid of the glowing edge.


TygerCub posted Mon, 04 November 2002 at 5:12 AM

Those aren't reflections... it's just the other side of the "looking glass". Similar to "the grass is always greener on the other side of the fence".


-renapd- posted Mon, 04 November 2002 at 8:19 AM Site Admin

it's not only that reflections are very bright..hmmm, somehow they seem to lack perspective casting too.. or is it just my own way of seeing things?? Rena



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wgreenlee1 posted Mon, 04 November 2002 at 10:11 AM

Pretty rough shadows also...

ockham posted Mon, 04 November 2002 at 11:10 AM

A reflection -can- be brighter than what you see. It's pretty much required by the laws of geometry. (Angle of reflection = angle of incidence.) When the light is behind the viewer, as it is in Niles's picture, a ray of light hitting the table will be most likely to bounce into the mirror and then into your eye (as in the left image). The only way it can bounce -directly- into your eye is when it hits just right on the front corner of the table (right image), which explains why the corner is bright.

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Hiram posted Mon, 04 November 2002 at 11:54 AM

...leave it to the math teacher! ;)


nukem posted Mon, 04 November 2002 at 6:14 PM

That's why I love this place... There's always something to learn. :-) Nuke



bloodsong posted Tue, 05 November 2002 at 4:26 PM

heyas; actually, reflections are always darker than the thing they are reflecting, because the reflecting surface always absorbs some of the light hitting it, rather than reflecting all of it. thus the light that gets to your eye from the object directly is 'brighter' than the light that gets to your eye from bouncing and losing some of its energy. this, from art school. (and no, we didn't have any math there. just one sorry physics course.) the reflection of the box may look out of whack due to its closeness to the edge of the table. take out a ruler or something straight and line it up on the pic, see if the sides of the reflection really are divirging like they seem to be.


aleks posted Fri, 08 November 2002 at 2:00 PM

bloodsong's right. ockham's left pic shows how the reflection comes into the eye of beholder, not the image itself. i'm still willing to bet that p5 doesn't have a real raytracing reflections but it's faking them.