Forum: Bryce


Subject: W at the end of P

Erlik opened this issue on Nov 06, 2002 ยท 17 posts


Erlik posted Wed, 06 November 2002 at 5:49 PM

What's missing, what's surplus, what's right, what's wrong? The title is "The Assassin", and is created with a vaguely cyberpunkish aim in mind.

-- erlik


mayoje posted Wed, 06 November 2002 at 8:40 PM

Looks good for a start, couple of things tho 1) what happened to his forehead? 2) fix the gun, too blocky. looks like it was cut from a block of wood. Fix these and it will work great


ICMgraphics posted Wed, 06 November 2002 at 8:49 PM

I like the obscure. Less wall though, or do something with it. Cool Pic


Roch222 posted Thu, 07 November 2002 at 12:19 AM

I like the wall, and your guy, but gotta know whats up with the blue stuff on his head?


Erlik posted Thu, 07 November 2002 at 1:53 AM

Errr, the blue stuff on the forehead is lights reflecting from the metal part of his head, like you can see in this picture. The orange on the same spot is flames reflecting. I thought that the similarity between the gun and forehead surfaces would be clue enough. On the other hand, I see I might blur the flames. A lot. Or put a different texture on the metal part. Chrome? It's Noisy Silver now. The gun is one of Questor's SF guns, Predator. Freebie from DAZ. No (easy or relatively easy) way for me to make it rounder. Anyway, it's supposed to be different from your average Colt automatic. But yes, I agree that it looks blocky. The guy also has to have an empty space above him. If it goes well, I'll tell you why. :-) BTW, if there's interest, I might create a tutorial on the metalling. Poser, Photoshop and Bryce. It's an adaptation of a technique from Computer Arts magazine.

-- erlik


AgentSmith posted Thu, 07 November 2002 at 2:10 AM

To help "sell" the exposed chrome part of his forehead is to add scratches, or rivets, or a small dent, or all the above. Something like that, something that the viewers eye can recognize. Maybe a more gun-like material on the gun would help the viewer to accept its blockiness. Black steel, etc. Nice, dark pic! AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Rayraz posted Thu, 07 November 2002 at 8:14 AM

Also to make the chrome plate look more real you could make the edge from chrome to skin sharper. you might also try a bumpmap to enhance the effect.

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Rayraz posted Thu, 07 November 2002 at 8:18 AM

The wall at the upper part of the image is to empty. Also try to get better lighting. Try a keylight and a fill light. Maybe a negative fill light would work in this case. The shadow is neccesary for the right mood, but it's too flat this way. It takes the depth out of the image. Other than that. it's a good image.

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tuttle posted Thu, 07 November 2002 at 10:21 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=223423

Looks good so far. Maybe try and add a bit of depth the wound on his head, and do a bit more with the lights to give the idea of reflection on the chrome. I mostly go for a red light and a blue one. Don't know why, seems to work OK. Re the face damage - I'm not suggesting you go as far as I did (see link) but a bit of gore never hurt anyone! ;)

Erlik posted Thu, 07 November 2002 at 11:13 AM

Tuttle, verra nice. Where exactly in the book is that? :-) I'll play with the suggestions. Thanks.

-- erlik


AgentSmith posted Thu, 07 November 2002 at 4:14 PM

I think the space above his head is there for some reason. Like for a magazine title graphic or something, I'm assuming.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


tuttle posted Fri, 08 November 2002 at 4:00 AM

Erlik - I took a bit of a liberty with the story! ;) Just one thing I realised when I looked again at your image, that makes it look a little "off" - there's too much ambience on the skin. To make it more realistic, get rid of all ambience and just use light sources, so the shadows are all the same shade of black. ATM the shadows on his jacket are darker than the shadows on his skin, making him look a little plasticky. Some people like ambience, but because in real life all non-light-emitting objects have an ambience of 0 it can sometimes make scenes look fake. The downside is you'll probably need more light sources unless you're going for a very dark scene. Good luck with the pic :)


Erlik posted Fri, 08 November 2002 at 6:20 AM

It has only 16.9% of ambience! Hmmm. OK. The render times grows, by the way. I took nu-be's suggestion and created a cable going from the gun-butt into his sleeve. Metaballs. :-(

-- erlik


lsstrout posted Fri, 08 November 2002 at 11:53 AM

FWIW, all details about light, shadow and guns aside, his expression looks a bit bored to me. I don't know if that was your intention, and maybe tinkering with the lighting will make a difference to how his attitude comes across. I like the wall texture quite a lot, I have the impression he is standing in an alley. Lin


Erlik posted Fri, 08 November 2002 at 3:35 PM

The intention was that he looks bored and disconnected. After all, not much emotion in an android. :-) The wall texture is one of the RuntimeDNA free DarkMetalz. I think you can still download them there.

-- erlik


lsstrout posted Fri, 08 November 2002 at 7:38 PM

Then you have achieved the bored effect perfectly. :) Thanks for the site reference.


Erlik posted Sat, 09 November 2002 at 2:10 AM

I have to correct myself. It's not DarkMetalz, but GothMetalz, also free, also RDNA. Funny how that looks like naked concrete in this light.

-- erlik