Forum: Poser Technical


Subject: IK / export of bones

jn opened this issue on Apr 07, 2000 ยท 8 posts


jn posted Fri, 07 April 2000 at 5:07 AM

Hello to all ! Is there any way to get the bones out of Poser4 ? obj, dxf, 3ds... ? Thanx, -Juergen.


Kevin posted Fri, 07 April 2000 at 4:36 PM

Poser doesn't use bones. There was once an article by Steve Cooper talking about why, and the advantages and disads that come with this, but I don't remember when or where.


Anthony Appleyard posted Tue, 18 April 2000 at 9:42 AM

Sorry: what are "bones" and what do they do, in 3D graphics packages that have them?


jn posted Tue, 18 April 2000 at 9:58 AM

Hello ! I meant the anatomy or skeleton of a model with "bones". As discussed in the Poser forum (same topic from 7. April), Poser has no bones. Instead, it uses joints to simulate the bending and to implement IK. hopethishelps


Serpent posted Tue, 18 April 2000 at 10:43 AM

Hello, It's true that Poser does not really have bones. It uses joint parameters to bend the mesh at fixed points. One way might be to get "LifeForms", it builds a skeleton figure from the poser model and uses it to animate the figure inside LifeForms. This skeleton figure can be exported and might could be used as a bones setup in another program. Just a idea to try. Serpent


jn posted Tue, 18 April 2000 at 11:17 AM

where can I get LiveForms ?


Serpent posted Tue, 18 April 2000 at 12:15 PM

LifeForms
There is a link. Serpent


Oliver S posted Thu, 20 April 2000 at 3:18 PM

Or try in the Additional Figures folder in Poser 4, loads of bones?