clyde236 opened this issue on Nov 07, 2002 ยท 8 posts
clyde236 posted Thu, 07 November 2002 at 10:43 PM
Hi All, Some of you have visited my ClydeGalleryVR (at http://www.clydesight.com/galvr ) and sent in kind comments. Thanks! I have done some reasearch into the subjuct of VR and Bryce, and as you might have guessed, once again our dearly beloved Bryce can do a LOT more than we get from the manual (it is a powerful program, isn't it?) Bryce can make CUBIC VRS! Cubic VR: QuickTime 5 and above can render Cubic VRs. Cubic VRs are the panoramic movies where you can look 360 degrees horizontal and 180 degrees vertical (full up and down). Bryce's VR panorama feature can currently make a cylindrical VR, which does the 360 horizontal bit, but has limited up and down view which is more or less controlled by the zoom feature in the VR player. But some folks have tricks to get Bryce to make Cubic VRs and it is very easy to do. Harland's New Media Web site. ( http://www.harlands.com/QTVR/cubic.html ). David C. has come up with a solution to making CUBIC VRs! The trick to getting this to work in Bryce is to get the camera FOV to just the right setting (David shows you what that is in his tutorial). To do a cubic VR in Bryce, you need three things: 1) The correct camera FOV settings. Harland's has that, and I don't want to steal their thunder, so drop by and see what David C, has done! There are samples. You will need QuickTime 5 to view them. 2) A set of six "flat" images rendered from Bryce. The document set-up should be set to a square ratio (1:1) and the camera should be in perspective view, not panorama view. The Harland tutorial tells you what to do to make and number these images in the correct order. 3) A program or utility that allows you to assemble the six images into the faces of the cube that a Cubic VR needs. Apple has a utility: MakeCubic, but I am not sure if it can be used in Windows. (I use a MAC). There is a better solution (I think, anyway) for MAC users. ClickHere Design ( http://www.clickheredesign.com.au/ ) has a very inexpensive ($35) program that will assemble your Bryce images into a CUBIC VR. While Apple has the free utility MakeCubic, the CubicConverter program seems to me to be more intuitive and offers additional features for a reasonable price. And there are free downloads to take it for a test drive. One big advantage of making Cubic VRs from Bryce is that you have better control of your final image quality. Since the images you render from Bryce start out flat, you can take them into an image editing program and sharpen them or make corrections without having to worry about the severe distortion you run into in a pano render. You can even add text and use some other features your image editing program offers, as long as you are careful with your lighting. The images will be properly warped when you convert them, and this is a very fast process on faster computers. As long as you save your "master images", if you don't like the results, you just go back and change them, then re-convert. If you are interested in this technology, try these links, I think you'll find them helpful. They had me up and running Cubic VR in a short period of time!
Robnobs posted Thu, 07 November 2002 at 11:14 PM
Attached Link: http://members.cox.net/cga
Great site man very helpful and interesting :)The ClydeGalleryVR great job.madmax_br5 posted Fri, 08 November 2002 at 1:42 AM
Attached Link: http://www.clickheredesign.com.au/products/cubicconnector/
Here's a tutorial by florence: http://fartur.free.fr/galerie/tutorial/index.html The windows version of apple's makecubic is called gocubic. It's free as well. I have cubic converter, and it doesn't work as well as the free makecubic utility (the cube faces have to be manually inputed unlike makecubic) However, by the same company, I also have cubic connector, which allows you to add hotspots and connect your cubic movies, and it also has controls for movie FOV, resolution, blah..blah... very easy to use and very good deal: http://www.clickheredesign.com.au/products/cubicconnector/ I also reccomend downloading apples other free program called "make object movie." I made this using bryce and that program: http://www.renderring.com/hdri/bloblinks.html here's a few example movies i made, most under 350k: http://renderring.com/comcomovie.mov (hotspots!, low resolution) http://renderring.com/green2000.mov http://renderring.com/skytest3.movclyde236 posted Fri, 08 November 2002 at 3:06 AM
Hi Again,
Madmax: Great images!
CubicConverter 1.0.4 can bring in multiple files as easily as MakeCubic. There is a trick to it:
put your cube face files in their own folder (makes things easier) and number them sequentially in the proper order for the four faces, top and bottom. i.e. 1,2,3,4,5,6
In CubicConverter, pick the Cube Faces ICON, not the Cube Faces TAB.
The program will provide a dialog box to find the files. Navigate to the folder with the images and open it. Then do a Select All (command + A is the easiest) and click on the word: Choose.
Viola, the images are all imported at once, ready for conversion.
MakeCubic is a good utility, but I feel a bit more comfortable with CubicConverter. And, it also allows a more flexible adjustment of the output compression than MakeCubic.
Also, don't forget the Preferences in CubicConverter. That's where you adjust the compression for the VR when it is in motion. Again, it has a lot of flexibility.
In either case, it's whatever one is most comfortable with.
clay posted Fri, 08 November 2002 at 6:42 AM
These are a couple of tests I did back when we were beta testing Bryce 5: http://www.phase2.net/claygraphics/cubicqtvrexamples.html There are various ways to do Cubic QTVR, but it looks like yall got it covered quite nicely:-)
Do atleast one thing a day that scares the hell outta ya!!
clyde236 posted Fri, 08 November 2002 at 8:55 AM
clyde236 posted Fri, 08 November 2002 at 8:55 AM
Addendum: Darn, the jpeg didn't go through. Sorry!
Mr-Gibs posted Fri, 08 November 2002 at 3:36 PM
Attached Link: http://www.planethalflife.com/wadfather/index-new.htm
Cubic environment maps like the ones described above are used in most first-person shooter games that are around today, including Quake, Half-Life, and Unreal. The areas that the players can reach (buildings, streets, whatever) are defined in the game engine, and the environment map is used to represent those areas off in the distance that the players can not reach.I have a web site called the Wadfather where I have collected hundreds of cubic env. maps, and these are used by people who create their own add-on levels for games. Most of them were created in Bryce or similar programs. I recently purchased a copy of Bryce myself so that I could add my own contributions to the collection, rather than just helping publish other folks' work (all in the public domain, all published with permission, BTW.)
If you are interested in seeing some examples, check out the site at the URL above. I should point out that this is a redesign of the site which is almost but not quite ready for prime time -- in particular, it only works with IE at this time.
The images at the site are currently displayed using VRML, not QuickTime. I've considered changing to QT some time in the future, but haven't gotten around to it yet. The format of the six images for the cube is identical.
You will also find some links to tutorials for preparing cubic environment maps once you get into that section of the site.
Finally, if anyone here has some cubic images which they would like to add to the collection, drop me a line at mr-gibs@columbus.rr.com. I'm always on the lookout for more great stuff! :)
Mr-Gibs