spiket opened this issue on Nov 08, 2002 ยท 8 posts
spiket posted Fri, 08 November 2002 at 12:04 PM
Little_Dragon posted Sat, 09 November 2002 at 2:01 PM
You can achieve this effect in Poser 5 with a combination of Ambient settings and texture maps.
First, we try it without special textures, by setting the Ambient colours of the iris to white and the pupil to blue, and then setting the Ambient Value to 1. The eyeball itself has a Diffuse colour of black, and no ambient value, as that part shouldn't glow. As you can see above, the eyes are nice and bright, even in shadow, but it doesn't have the mechanical appearance you're looking for.
Little_Dragon posted Sat, 09 November 2002 at 2:05 PM
Much better. This was a relatively low-resolution texture; you'd get finer results with a larger map, of course.
Little_Dragon posted Sat, 09 November 2002 at 2:09 PM
I attached a specular node to the eyeball material to make the highlights a bit sharper.
Little_Dragon posted Sat, 09 November 2002 at 2:11 PM
Little_Dragon posted Sat, 09 November 2002 at 2:12 PM
Little_Dragon posted Sat, 09 November 2002 at 2:17 PM
spiket posted Mon, 11 November 2002 at 8:14 AM
THANK YOU Little Dragon!!!!!!!!