Forum: Vue


Subject: openGL is causing problems... I think

udgang99 opened this issue on Nov 08, 2002 ยท 25 posts


udgang99 posted Fri, 08 November 2002 at 2:49 PM

When I use Vue with openGL activated, everything I move around on the screen leaves a red "copy"... example: I make a ball - then move it 5 inch to the left, and suddenly there are TWO balls on the screen - the "copy" can't be manipulated with, only the original... thing is, after moving the ball a couple of times, I have no idea what I'm looking at, it's all a big blur! But when I deactivte openGL, that is no longer a problem... now the "only" problem is that it's only a matter minuts before my machine becomes inhumanly slow, ending with it takes a ball a full minute to move 5 inch... sigh -well, I DO only have 128 Mb RAM, but come ooooon... Is there anything I can do???


gebe posted Fri, 08 November 2002 at 2:55 PM

NO, you cannot do anything else then to uncheck OpenGL:-) Guitta


udgang99 posted Fri, 08 November 2002 at 3:04 PM

Does anyone else have that problem...? With the objects coping itself?


MeInOhio posted Fri, 08 November 2002 at 3:22 PM

I think I did. I turned openGL off. Haven't had any problems since. Kevin


udgang99 posted Fri, 08 November 2002 at 3:32 PM

Kevin - how much RAM is in your computer? You don't have the problem that your computer gets slower and slower quickly?


ablc posted Fri, 08 November 2002 at 3:32 PM

yep, but it's a opengl related problem. Laurent


timoteo1 posted Fri, 08 November 2002 at 3:41 PM

Had that problem and many others. I have a GIG O' RAM and 1.8GHZ P4. I updated my Nvidia drivers and all problems went away. Vue was crashing after that sometime, but I defragged and did a clean boot and it has yet to crash. (Fingers crossed.) -Tim


udgang99 posted Fri, 08 November 2002 at 3:46 PM

uhmmm - sitting and working with it now... I did a test, where I imported a lot of trees... 5-6 big poly trees... after a minute or so, the big screen in the middle stops to update. The small camera on the outer-right still updates (slowly), and the only way to get something on the big screen is to "render". I can't see the wireframe anymore... and thus I can't move anything around anymore!


udgang99 posted Fri, 08 November 2002 at 3:49 PM

oh yeah... and when I quit the program, a window appears saying Vue4 had an error : MSVCRT.DLL (like that's suppose to clear anything up!) :)


gebe posted Fri, 08 November 2002 at 3:53 PM

If you have all these problems, just work without openGL. This doesn't change any thing to the quality of your images:-). You just can work quiet without the problems you have enumerated. Guitta


timoteo1 posted Fri, 08 November 2002 at 3:54 PM

Oh yeah ... GET MORE RAM!! Not just for Vue, but for everything else you do. 128MB is the bare, bare minimum these days, especially for modern OS's. Also, that reminds me .. what OS are you running? You should be running an NT-based (aka "kick-ass") kernal, such as Win2K Professional (my personal favorite) or XP. -Tim


MeInOhio posted Fri, 08 November 2002 at 4:07 PM

I have 512 ram. I don't remember if it causes a slow down. I just know that I would get multiple objects and when I turned off openGL, it worked pretty well. Sometimes some of the windows don't refresh so they appear empty. But it's easy to refresh. Kevin


udgang99 posted Fri, 08 November 2002 at 4:07 PM

Does that really how any saying in my problems with Vue??? Well, I'm using ME, and I'm very pleased with that, by the way. I've tried XP... yeiks, talk about constant crashing!!!


udgang99 posted Fri, 08 November 2002 at 4:09 PM

"refresh" ... how do I do that? In windows it's F5, but not here...???


DeZ posted Fri, 08 November 2002 at 7:33 PM

Hehe, I have 192 MB in RAM and I concider myself an ELITE when it comes to modeling/editing/composing at 1 frame/sec. I don't know what the problem is for you with OpenGL, but if you have a NVIDIA card, try the old 6.13.10 drivers if you can find them and activate OpenGL just as a test...becouse it works perfectly for me. If you can't find that driver version, send me an e-mail.


roadtoad posted Sat, 09 November 2002 at 6:33 AM

Wanting to test, I can't find a switch from/to OGL in Vue (or anything about it in Help), I don't even know if I'm using it by default, but I've never had the trouble you mention.


gebe posted Sat, 09 November 2002 at 7:15 AM

Go to FILES-->OPTIONS. Then uncheck Use OpenGL.

roadtoad posted Sat, 09 November 2002 at 9:59 AM

..but no problem using ogl on xp pro .. you might want to go to opengl.org and root through their data as well as see if your vid drivers are up to date - you might also go to crucial.com and use their excellent finder to bag some more memory bcs its so inexpensive these days


nggalai posted Sat, 09 November 2002 at 1:42 PM

YES ! The latest NVIDIA drivers package (just released yesterday) resolved my OpenGL troubles. :) Background draw thread still doesn't work, but you don't really need that with a GF4Ti anyway. ;) So, give these drivers a shot. It might be well worth it. ta, -Sascha.rb


rds posted Sun, 10 November 2002 at 3:50 AM

Can some one please tell me what the purpose for OpenGL is? I mean why is it in the program? I have yet to see any benefit? Just wondering about this for awhile now. Thanks.


nggalai posted Sun, 10 November 2002 at 4:00 AM

Well, depending on your computer, OpenGL could be faster than native draw modi. (That's not the case with Vue, mind.) OpenGL in Vue offers you anti-aliased lines and wireframes, and shaded viewports, i.e. objects can be displayed with shaded surfaces according to the lights in a scene or with default lighting. Also, you can work over a preview render in the 3D viewport--i.e. keep the last render displayed as a reference while continue your scene setup or lighting. Last but not least--and that's why I am happy about OpenGL finally working for me--you can import and display an image as a background for the viewports. This can come in VERY handy if you're modeling an object or a scene: just use the scan from a hand drawing or a photo as a new backdrop, and model around the sketch, or use the sketch as the layout for your scene setup. ta, -Sascha.rb


rds posted Sun, 10 November 2002 at 5:49 AM

Thanks for the information. Much appreciated. :O)


NightVoice posted Sun, 10 November 2002 at 11:22 AM

Ok, I have a question about opengl. :) Does it effect final image renderering, or is opengl only used for the view ports?


gebe posted Sun, 10 November 2002 at 11:24 AM

Only for the view ports:-)


NightVoice posted Sun, 10 November 2002 at 11:41 AM

Ah thanks! Ok, running into a new opengl problem, but I will start a new thread on that later. :)