chohole opened this issue on Nov 12, 2002 ยท 8 posts
chohole posted Tue, 12 November 2002 at 1:12 AM
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
narsil posted Tue, 12 November 2002 at 1:42 AM
Hi earlybird(I thought I was the only one that worked these dawn hours) Your problem I do not know if this is a firefly render or a poser 4 render. If it is a firefly render try lowering the maximum shading rate(in firefly render options) from 2.00 to 0.100 this causes the texture to be sampled at a higher rate. Hope this helps PaulC
TheWanderer posted Tue, 12 November 2002 at 4:37 AM
Hi I imported that flower into poser fine but I had trouble with some of the others on that site what you could do would be to try to import but play with the normals. If you want to see it in action look at my picture (gentle giants) it's right at the front. If you do find a fix let me know as there are some of those plants I'd still like hope this helps Dave
FyreSpiryt posted Tue, 12 November 2002 at 6:14 AM
Try running it through UVMapper (available for free, and absolutely indispensable for Poser users; check in forum resources for a link) and weld vertices. If that doesn't work, try splitting vertices.
Kendra posted Tue, 12 November 2002 at 10:01 AM
I had those awful triangles on a water plane after installing the sr1 patch. It was as if the pz3 was corrupted. It finally went away after installing sr2. You might try a whole new document and scrap this one. That might work.
...... Kendra
thgeisel posted Tue, 12 November 2002 at 10:57 AM
Hi Pam, as i told you ,i have a similar problem with plants modelled in xfrog.They are useless in p5 and i tried everything i know to fix it. flipping normals while importing,running through uvmapper, making the polys doublesided,inverting normals and such, but nothing realy helps.
chohole posted Tue, 12 November 2002 at 12:46 PM
Oh well basically it looks like I gotta do a bryce render. Oh well never mind, won't be the first.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
bloodsong posted Tue, 12 November 2002 at 5:07 PM
heyas; is the model double-sided? looks like a problem with double-sided polygons, to me. erm, they should be single sided; but not sure how you can go about fixing it.