F3nix opened this issue on Apr 09, 2000 ยท 9 posts
F3nix posted Sun, 09 April 2000 at 12:37 AM
Ok, I got Bryce running in OpenGL now, and I like it alot except for one little detail, most of my models have alot of bullons, now if its on OpenGL and I do a bullon the negitive object does not disapear like its supose to, and tends to be rather distracting, so i have it set back in wireframe now, please someone tell me theres a way to fix that problem, i love the openGL but thats just to distracting when building large models. Thanks F3nix
ARADTech posted Sun, 09 April 2000 at 9:29 AM
Cool , I did not even know that you could get Bryce into a opengl mode , how do you do it? Chris
F3nix posted Sun, 09 April 2000 at 10:36 AM
On the right side of the interface theres a litte square above the magnify button, right click on that and choose openGL F3nix.
Hawkfyr posted Sun, 09 April 2000 at 1:58 PM
hmmm ive always had to left clik and hold on that to get the menu. I would like to know that too F3nix, I encounter this also the same happens with sree3d and direct 3d. it is very distacting isnt it?
“The fact that no one understands you…Doesn’t make you an artist.”
F3nix posted Sun, 09 April 2000 at 3:36 PM
Distracting is a understatment (And your right it is hold left click i was wrong :P) I can't work on some of my bigger models like the castle i'm building right now cause of it. but I'd love it if someone could tell me how to fix that problem, OpenGL is great in Bryce cept for that. F3nix
Agny posted Mon, 10 April 2000 at 10:40 AM
Thanks for the info F3nix :-) Chris
Art posted Mon, 10 April 2000 at 8:07 PM
F3nix, The Booleans will always show the large "grouped" box, which is, in itself a pain, but I have found that if you set the material for a particular grouped object (boolean) to either glass or water (some of which work better than others) the negative object will disappear and all you'll have left are the group boxes. You can reassign the proper materials once positioned to your liking. This is great for a limited number of objects in a scene whereas a larger number of objects could end up a royal pain either way. Hope this helps, - Art -
Hawkfyr posted Mon, 10 April 2000 at 8:46 PM
Ionah posted Tue, 11 April 2000 at 6:13 AM
Thanks for sharing this technique Art. It is very usefull.