bretford opened this issue on Apr 09, 2000 ยท 4 posts
bretford posted Sun, 09 April 2000 at 12:10 PM
The actual dock was modelled in the vertex modeller and subdivided several times. Noise Deformer was then applied to each object. With the exception of the water, the scene is textured entirely using the Carrara Power Pack versions of Lumber Yard and Noise Factory. Brian P. Retford Carrara Extensions www.losthorizonsoftware.com
ClintH posted Sun, 09 April 2000 at 12:49 PM
Brian, Very very nice! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
AzChip posted Mon, 10 April 2000 at 1:29 AM
Wow. Looks very cool. I just expect a body to be barely under the surface of the water.... (I guess I watched Twin Peaks too much when it was on....) :o)
Stacey posted Mon, 10 April 2000 at 1:34 PM
Very nice Stacey