bretford opened this issue on Apr 09, 2000 ยท 4 posts
bretford posted Sun, 09 April 2000 at 12:10 PM
The actual dock was modelled in the vertex modeller and subdivided several times. Noise Deformer was then applied to each object. With the exception of the water, the scene is textured entirely using the Carrara Power Pack versions of Lumber Yard and Noise Factory. Brian P. Retford Carrara Extensions www.losthorizonsoftware.com