MaxBeckett opened this issue on Nov 13, 2002 ยท 6 posts
MaxBeckett posted Wed, 13 November 2002 at 1:03 PM
Kixum posted Wed, 13 November 2002 at 2:40 PM
1.) Cool idea for a pocket watch! 2.) If you have your original spline model, go back to it and increase the surface fidelity in the spline model to be as high as you want. What this will do is increase the number of subdivisions the spline model will hack into your cross section and make it much more smooth. The problem you're seeing is very common in spline modeling using the default fidelity. 3.) Then convert the much higher fidelity model to a vertex and add your thickness. You could have modeled this as a torus in the spline modeler as well (just another idea). You might have also tried using a thin ring and changing the sweep path width between two points and using the pipeline extrusion (not to sure about that one though). I think the method you chose for this is just fine. You should be able to get the result you need with no problem. -Kix
-Kix
MaxBeckett posted Wed, 13 November 2002 at 2:48 PM
Thanks Kix, Im off to try out your suggestions. Im basing this on a picture of a real pocketwatch that I found on the net. It looks realy nice with the opening in the center of the cover that allows you to see enough of the hands to read the time without having to flip it open. Cheers, Max
lindnan1 posted Thu, 14 November 2002 at 12:05 AM
MaxBeckett posted Thu, 14 November 2002 at 7:31 AM
Thanks lindnan and Kix, The Torus solution proved to be the simplest. I should have thought of doing it that way from the start. My Carrara instincts arent yet fully developped. :0) Kix, I tried uping the surface fidelity in the spline model but even boosting the heck out of it I still ended up with those hard edges. Anyway, thanks guys, Ill post a picture of my pocketwatch when its done. Cheers, Max
MaxBeckett posted Thu, 14 November 2002 at 10:51 AM