Forum: Poser - OFFICIAL


Subject: Question on animation in Poser 5

Thorgrim opened this issue on Nov 13, 2002 ยท 11 posts


Thorgrim posted Wed, 13 November 2002 at 2:34 PM

When I bought Poser 5, I thought my dream of doing animation was now ready to take flight. I created a simple animation One figure starting around the corner off camera. He walks around the corner and walks into the camera, 280 frames. There are 10 lights, 5 with shadows on. I have used displacement mapping in place of bump mapping on the figure and dungeon walls (I really love this feature, I tried to go back to Poser 4 but It just doesnt look the same). There are five torches with animated flames and a sad attempt at a moving mist on the ground using displacement mapping again (I will get this right eventually). Im rendering the animation at 640x596. The first attempt was taking approximately 45 minutes a frame. I played around with the settings and reduced my shadow maps to 256 etc. and got 18.5 minutes per frame. I played around some more turned off casting shadows 8( and adjusted my bucket size, maximum texture size to 640 and changed other settings as per Nerds posting here sometime ago and got the speed to 4.5 minutes per frame. Is this good should I be expecting a better frame rate than this? I dont have the experience to know if this is an acceptable frame rate or not.

My system is PIII 850, 512 meg of ram, Geforce GTS 64 meg video card. All drives IDE 7200 rpm. Windows 2000 all service release installed. Poser 5 beta release 3.

The picture is larger than the animation frames, just trying to illustrate what is in the animation.

By the way, what should be happening the characters lats when his are swings back? Right now the arm just goes in the lat.

Thanks for listening,

Thorgrim.