Forum: Poser - OFFICIAL


Subject: Possible to fake hair collision detection (and soft body dynamics)?

Zenman53186 opened this issue on Nov 13, 2002 ยท 5 posts


Zenman53186 posted Wed, 13 November 2002 at 5:43 PM

Like many other people on this forum, I've been frustrated with the way P5 hair collision works (or doesn't work). The results are strange enough that the animations I have made so far look nothing near realistic. Hopefully an update will address it in the future. In the meantime, I was wanting feedback on the idea of faking hair collision with volumetric hair props (i.e. Kozaburo's Ponytail). I would think it would make sense that you could "clothify" the Pony part of the Ponytail prop and use cloth collision detection (which works much better than the hair counterpart) to get something a touch closer to animated hair. So I tried it. And found that every single hair prop I have (30 or so) either is unwelded and falls apart on draping, or has mesh intersections that make it unusable as cloth. I even tried the P4 Ponytail; close but no. So much for that idea.... Anyone have a "clean" ponytail mesh? A variation on this idea is the use of cloth dynamics for "soft body" simulation (i.e. a woman's breasts or a man's genitalia (please restrain the automatic puns and one liners...:-)). Create a prop of the item of choice, shrink or hide or transparent the corresponding item on the body, add the prop, clothify the prop, set the density very high (heavy leather), and animate. I haven't gotten through the entire effort on this, but I think it should be possible. Any thoughts?