shante opened this issue on Nov 14, 2002 ยท 6 posts
shante posted Thu, 14 November 2002 at 8:05 PM
Right! The Poser Prop Type cubes are to Perfect". I need some cubes with dings, chips, cracks, softended and broken edges and horrid chunks missing. I could go in in post and do it with PhotoChop but...too much work. If I knew how to model I wouldmake my own...but I don't. :-{{ Anyone know where I can find terribly broken, chipped and stressed cubes, blocks and related props! :-}} Yes, I would even pay a small fee for the right kind! LOL
Little_Dragon posted Thu, 14 November 2002 at 8:13 PM
You could use magnets or the wave deformer to deform a cube prop, and spawn morphs from these deformations if necessary. The cube primitive is very high-res (lots of polygons), so it can tolerate some abuse.
Patricia posted Thu, 14 November 2002 at 9:55 PM
But those deformations won't look like chips. I've been trying to figure out a way to chip things in Poser since I started using it. In Bryce, I make lo-poly, sharp-edged little mountains and boolean them into the edges of objects that look too perfect. But no booleans in Poser....(sigh)
Little_Dragon posted Thu, 14 November 2002 at 10:59 PM
You don't have Poser 5, by any chance? Displacement mapping is perfect for weathered surfaces.
Patricia posted Fri, 15 November 2002 at 12:01 AM
Poser 5 for the Mac doesn't exist yet. And with all the bugs and problems folks keep reporting here, it sounds like it will have a steeper learning curve than Poser 4, which I'm still slogging away at after many moons....(sigh again)
RawArt posted Fri, 15 November 2002 at 5:59 AM