tano opened this issue on Nov 16, 2002 ยท 10 posts
tano posted Sat, 16 November 2002 at 9:14 AM
This must be a stupid question but I can't seem to get older Cr2 characters to load using poser 5? How does one convert the .CR2 extension into a .CRZ extension. All the poser 4 characters in the Poser 5 libraries have crz extensions while the poser 4 package had cr2 extensions.
Velen posted Sat, 16 November 2002 at 9:23 AM
crz is a compresed cr2 file. it has to be uncompresed to work in P4 Laters Vel
tano posted Sat, 16 November 2002 at 10:01 AM
I'm sorry, but I want to do the opposite. I have a CR2 file which I want to load in Poser 5. I tried zipping the file and renaming it to a crz instead of a zip extension but it wouldn't load. Is there a special zip package to use?
MaterialForge posted Sat, 16 November 2002 at 10:08 AM
You shouldn't have to do anything to it - my older cr2's work just fine in P5. Have you dropped them into the proper place in the Runtime directory? THey should go into their own subfolder under Runtime/Libraries/Character/ Hope this helps! --Donnie
tano posted Sat, 16 November 2002 at 10:36 AM
It still doesn't work. Here's what I did: 1)created folder in Poser 5 runtime/Libraries/character/Poser 4 Teen 2) In the "Poser 4 Teen" folder, I put files "Teenager.cr2" and Teenager.RSR. These files are available in Renderosity freestuff 3) Now in Poser 5, the folder appears in the Library/figures and the thumbnail appears when selecting "Poser 4 Teen." 4) After selecting and hitting "add new figure," nothing happens. Thanks for your help.
SamTherapy posted Sat, 16 November 2002 at 10:45 AM
Not having P5, I could be way off base here, but is the CR2 looking for a non-existent geometry file? AFAIK, the OBJ file needs to be in a specific place for the CR2 to find it.
Coppula eam se non posit acceptera jocularum.
jelisa posted Sat, 16 November 2002 at 6:56 PM
Attached Link: Linking your P4 Runtime to P5
Tano, instead of moving P4 files into P5, you can link the P4 runtime folder into p5. That way you don't have to move anything (well, you may have some trouble finding some textures if the pathnames are absolute and are wrong). See the link above on instructions on how to do it.tano posted Sat, 16 November 2002 at 7:09 PM
That's great. Where did you learn how to do that! Many thanks. And thanks for the link to those tutorials. There's so much to learn that's not in the manual. Let me know when you write a tutorial on the material room. I've about given up on that room.
queri posted Sat, 16 November 2002 at 7:43 PM
Tano, Traveller is writing tutorials for the Material room. I never can remember his url right offhand-- 3DMorphworld??? Any rate, he has one or two done already-- you might want to search here on Trav cause he links to them. Emily
EricofSD posted Sat, 16 November 2002 at 9:40 PM
Um, out of curiosity, do you have the appropriate geometry loaded into the geometries directory as well?