Forum: Poser - OFFICIAL


Subject: How many poser chars at once?

Rickm opened this issue on Apr 11, 2000 ยท 11 posts


Rickm posted Tue, 11 April 2000 at 9:10 PM

How many poser chars. can it handle before it becomes unstable (er more unstable I guess)


Don posted Tue, 11 April 2000 at 11:05 PM

Depends on HiRez or LoRez. I've put over 12 P3 LoRez figures in a scene, or as many as 7-8 People (with no added clothes or props except for hair. HiRez, mucho morphed, and clothed figures... only a few...


PANdaRUS posted Tue, 11 April 2000 at 11:10 PM

I remember reading in the manual something to the effect of that depending on the amount of RAM and Drive space you have available on your machine. I too have seen about 12 figures at once..but they were of a HiRez nature on my friends G4. Hmm sounds like a pissin' contest is in order! Any takers? hehehe.. PAN~ federation-21.com


Marque posted Wed, 12 April 2000 at 3:40 AM

Sigh, I'm still trying to figure out how to handle the extra characters in the scene, I can't seem to move them out of the way of the new character I'm adding. Maybe I'm trying to hard to learn everything at once. =( Marque


LoboUK posted Wed, 12 April 2000 at 4:27 AM

On a PII-400 with 128Mb of memory, I've had 6 figures, fully clad (clothing displayed in wireframe)and a whole bunch of props at the same time. Marque: there are a couple of tricks to make life easier when you've got multiple figures. Firstly, pull down the WINDOWS menu as you bring each figure in and, in the hierarchy editor click on the figure's name (usually something like "figure 1") and change the name to something more helpful. FIG1 LBOOT or something like that for the first figure's left boot. This make's grabbing the right figure much easier. Secondly, hide clothing and figures you're not working on - pull down the FIGURE menu, or select a body-part and hit Ctrl+H to hide the entire figure. This reduces "clutter" in the window and allows you to work on one figure exclusively. Use FIGURE|Show All Figures to get everything back and visible. Hope this helps Paul


Marque posted Wed, 12 April 2000 at 6:04 AM

I just can't seem to pull them apart, to put any space between them....back to the manual. Thanks for getting back to me so fast, everyone here is pretty patient thank goodness! Marque


BAM posted Wed, 12 April 2000 at 7:59 AM

To separate people I often use the top view and then manually select each character to move them. As far as the number of people, unfortunately, it depends. As more characters are added the slower the program gets. I have put up to 14 P3 people into a scene without a crash, but the program gets very slow. The problem with P4 people is that they take up more memory and their clothes and hair add additionally to that. Also keeping track of characters and their clothing is a pain. I wish after you conformed clothing to a person you could "hide" the clothing from the drop down list and make it unselectable when you click on the character (Let's see do I want to select the shirt's collar or the character's?). To get P4 figures down in size some have suggested setting a character's features using morph targets and then somehow freezing them and removing the individual morphs that created them. I don't, however, remember how to do this.


CharlieBrown posted Wed, 12 April 2000 at 10:54 AM

Yesterday, somewhere, I saw an idea someone posted on using multiple figures - do the scene once with one or two figures, then use the render for the background for the next group of two or three figures and keep staggering the images until you have what you want; kind of like using multiple layers in a paint program, but sneakier! :-)


Marque posted Wed, 12 April 2000 at 12:18 PM

LoL! I saw that and thought it was a great idea, especially for a crowd scene! =) Marque


Marque posted Sat, 15 April 2000 at 10:34 AM

Yes, but were they shooting the blasters??? roflmao BTW finally figured out how to move the char around the window, got to the button by the figure button and choose body instead of hips, lol


Marque posted Sat, 15 April 2000 at 10:35 AM

Yes, but were they shooting the blasters??? roflmao BTW finally figured out how to move the char around the window, got to the button by the figure button and choose body instead of hips, lol When I said I was a newbie at this I wasn't kidding, just started a week ago but am totally addicted. =)