pam opened this issue on Nov 21, 2002 ยท 15 posts
pam posted Thu, 21 November 2002 at 12:20 PM
jade_nyc posted Thu, 21 November 2002 at 12:24 PM
thank you Pam! lol and just to head you know who off at the pass - NO THIS IS NOT AN AD! ;)
pam posted Thu, 21 November 2002 at 12:28 PM
OK, you have sculpted you poser peep just the way you want her/him. Save as a cr2 file in poser. Open up your new cr2 in CR2editor, a free ap from John Stallings. Right under the version line, is a section that starts with figureResFile. This points to your mesh, that is safely tucked away in the geometries folder. That line, and all the actor lines down to the next figureResFile pointer deal with telling Poser where the mesh is and if it needs offsetting. For this MOR pose, we do not need it, so just delete away all the things highlighted in pink.
pam posted Thu, 21 November 2002 at 12:29 PM
pam posted Thu, 21 November 2002 at 12:31 PM
I like to change the version number, in case it will be used on alower numbered version of poser, so the user will not get a error warning :-) Delete last line, the offset number, you do not need that here.
pam posted Thu, 21 November 2002 at 12:31 PM
pam posted Thu, 21 November 2002 at 12:32 PM
Delete all the content of the figure, but leave the figure area there, just empty.
pam posted Thu, 21 November 2002 at 12:33 PM
pam posted Thu, 21 November 2002 at 12:34 PM
pam posted Thu, 21 November 2002 at 12:35 PM
You must do this with each actor that has morph data you want to use. If you did not change the toes or fingers, thos actors can just be deleted.
pam posted Thu, 21 November 2002 at 12:36 PM
pam posted Thu, 21 November 2002 at 12:43 PM
When you have deleted all actors you do not need, and then all the valuParms that are zeroed or relate to movement or expression, you save this as a pose file in a pose library. You will have the little shrugging guy, and will have to fix that up. If you have Poser 4, use Yarp's free program. Note, if you made custom morphs and want to use them in a MOR Pose, you follow the same procedure, but you will have to use the resulting MOR Pose on figures that have the custom morphs applied, as the deforming data is not stored in the MOR pose, just pointers to it.
leather-guy posted Thu, 21 November 2002 at 4:44 PM
This is VERY useful - Thank you!
bloodsong posted Thu, 21 November 2002 at 6:30 PM
ummm... i think it would be faster if you saved your pose to the pose library and said 'yes, include morph targets.' then you don't have the geometry section, the figure section, or the non-channel bits to delete. and you have a thumbnail. ;) okay, if you need the BODY, the pz2 doesn't save that one, you need a cr2. but DO go into the channels and delete the non-morphs. also delete morphs you do not want to effect. however, don't delete morphs that you WANT to set to 0.
jade_nyc posted Fri, 22 November 2002 at 12:11 PM
thank you Pam for taking the time to do this - and thanks to blood too ;)