Shroud opened this issue on Apr 12, 2000 ยท 2 posts
Shroud posted Wed, 12 April 2000 at 12:00 PM
I am used to doing IK in Lightwave which is much like doing it in 3D studio Max, We have a collection of null object modifiers called bones(for those of you who are not familiar with this process) and we apply them to whole meshes so that our objects will not have seams. Hearing good things about Carrara, I decided to go out and buy it however, I am somewhat lost when it comes to its IK dynamics. First of all, I had to break my objects into pieces and form a new hiearchies which 3D studio max and lightwave did by simply linking the bones to the vertices, secondly after I created my heiarchies and began to animate my mesh, they were broken at the contact points, will someone please fill me in on the dynamics of this form of IK and tell what I need to do to correct this ignorance of mine before I totally discard the product.
Shroud posted Thu, 13 April 2000 at 2:01 PM
Please tell me how it can be done, I like to squeeze every ounce of productivity out of the software that I by since my purchases are far and few. I am still running Lightwave 5.0 which is dated and is slowly but surely getting old witht the new and easier software that is out. I am not a very good programmer so writing extensions are out of the question. Furthermore, in using this product, I have gotten some very promising results which can definitly stand against LW, however as an animator, I called metacreations AND went to thier website and they stresses "YES IT HAS INVERSE KINEMATICS!" which later after purchasing it was a joke. So if there is a way please let me know because I would like to continue to use a piece of software like this as I can produce a product much faster than I can in lightwave because lightwave is not so user friendly. If you need more info from me like my e-mail or ICQ no. please let me know in your reply