Forum: Carrara


Subject: IK confusion using Carrara

Shroud opened this issue on Apr 12, 2000 ยท 2 posts


Shroud posted Wed, 12 April 2000 at 12:00 PM

I am used to doing IK in Lightwave which is much like doing it in 3D studio Max, We have a collection of null object modifiers called bones(for those of you who are not familiar with this process) and we apply them to whole meshes so that our objects will not have seams. Hearing good things about Carrara, I decided to go out and buy it however, I am somewhat lost when it comes to its IK dynamics. First of all, I had to break my objects into pieces and form a new hiearchies which 3D studio max and lightwave did by simply linking the bones to the vertices, secondly after I created my heiarchies and began to animate my mesh, they were broken at the contact points, will someone please fill me in on the dynamics of this form of IK and tell what I need to do to correct this ignorance of mine before I totally discard the product.