Ihawk opened this issue on Apr 12, 2000 ยท 4 posts
Ihawk posted Wed, 12 April 2000 at 7:40 PM
davo posted Thu, 13 April 2000 at 12:23 AM
Hi Ihawk, I got another picture of this in the last post as well, I'll see what I can do. I use Organica to create the organic body shapes (it's a metaballs modeller), then I save the parts as 3ds format. I import those body parts into Rhino where I can copy, rotate, mirror, scale, etc. I arrange the parts as I want them and then export all the parts as one obj file and import that into poser. Then I go thru a few more steps in poser, then export into uvmapper, then re-import into poser, do some heir stuff and save the new figure, then the hard part starts....joint parameters. Real fun huh? Actualy I'm thinking of supplying some parts and creating a very simple and basic step by step tuturial with pictures. Thanks for the picture, I appreciate it. I've saved it in possibilities folder. davo
LoboUK posted Thu, 13 April 2000 at 4:09 AM
A tutorial on this would be a great idea davo, and a "starter kit" might prompt the creation of some really neat characters Paul
davo posted Thu, 13 April 2000 at 9:44 AM
Yes, I think I will do it. A very simple and basic tutorial that will touch on importing an obj file, using the grouping tool to spawn props, naming parts, exporting to uvmapper, very simple and basic uvmapper process, re-importing to poser, heirarchy, create figure, joint parameters, finish product. I think people may like that. Davo