Forum: Bryce


Subject: What is the difference???

goido opened this issue on Apr 13, 2000 ยท 4 posts


goido posted Thu, 13 April 2000 at 3:12 AM

I did a test render of two spheres with exactly the same texture. One was render with antialiasing normal and one with antialiasing draft. I could not see the difference between the two except that draft seem to antialias as it render ( no separate pass for antiallias) and it took almost 4 times longer to render. When I render to disk , at 300 dpi, I get a great resolution and detail. So, when would you use antialiasing draft??


jstawarz2 posted Thu, 13 April 2000 at 11:35 AM

Primarily, when you're doing a test render. Say, you want to see what something looks like rendered, but you don't want to wait 3 hours for the anti-alias phase finishes... :)


Hawkfyr posted Thu, 13 April 2000 at 1:08 PM

You can also do object selective anti aliasing by doing the following: Display the Object Attribute To switch Anitialiasing off, hold down Shift + Control as you click the check mark to close the attributes box. To switch it on again hold down Shift only while closing the Attribute dialog. This was taken from B soultions website. Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


goido posted Thu, 13 April 2000 at 11:14 PM

Thanks, but for a test render draft quality seems to take much,much longer than normal mode yet it looks the same. I think it oversamples the edges more but I can not see the difference. The selective antialiasing is neat but I still can not grasp the difference between both antialiasing modes.