BeatYourSoul opened this issue on Nov 26, 2002 ยท 13 posts
BeatYourSoul posted Tue, 26 November 2002 at 9:31 AM
Okay, I'll admit it. I'm a nu-be with using a camera, especially for anything nearing professional. Have a Canon PS GS-2 and RealViz's ImageModeler (converts a set of photos of an object into a textured 3D object). Want to set up a proper 'stage' for taking photos of objects from as many angles as possible with good lighting. This will be for small to medium sized objects (approx. 1" to 3'). The ImageModeler manual gives some good information: Use the same camera, same lens, same focal length, same zoom for all photos of object. Don't use a flash. Use diffuse lighting (?). The object and lighting should not move during photographing. I'm interested in knowing what kind and how many lights to evenly light an object, covering a full sphere. A glass or plexiglass platform may be used to get shots below the object. Could I "get away with" five or six lights (set to the faces of a cube for coverage)? The idea here is to reduce shadows while not saturating the object to fade the texture and surface details. Your expertise in these matters is highly appreciated. - BeatYourSoul