joenorris opened this issue on Nov 27, 2002 ยท 11 posts
joenorris posted Wed, 27 November 2002 at 12:15 AM
In P4, to put a jpg onto, say, the square primitive prop, you select the square, go to Render, load texture, and bingo, your square has your texture on it. In P5, you... Stuffed if I can make out what you do. I've read the manual, three times, with and without the material room open. I get as far as the image window thingie open with the jpg in it, but how the ##### do you get from there onto the %%%%%% square? The manual tells you all kinds of technical details about WHAT a feature does, but zip about HOW to do it. Me, I fired up P4 and did my project there instead. Anybody know the recipe?
Jaqui posted Wed, 27 November 2002 at 12:32 AM
~scratching my head~ you mean you can't just simply tell it to load an image onto the object? that sucks.
Stormrage posted Wed, 27 November 2002 at 12:43 AM
Stormrage posted Wed, 27 November 2002 at 12:45 AM
Stormrage posted Wed, 27 November 2002 at 12:57 AM
Stormrage posted Wed, 27 November 2002 at 1:01 AM
Stormrage posted Wed, 27 November 2002 at 1:03 AM
jehllm posted Wed, 27 November 2002 at 6:46 AM
With Poser 4, you can assign a map to all of the body items, which speeds up the process-there is a button to check. Is there any way to do the same thing in P5? If there was, I would switch over to P5, but coding the textures to each item is too time consuming. thanks!
BeatYourSoul posted Wed, 27 November 2002 at 9:13 AM
Go to Node Options on the upper right of the Material window in the Material Room, click the little black right arrow and select "Apply to All" from the drop down menu.
jehllm posted Wed, 27 November 2002 at 9:28 AM
thank you!
doldridg posted Wed, 27 November 2002 at 3:58 PM
I find I have to select the nodes I want applied before I hit apply to all. If you want all, just hit the select all first. Also be aware that some ray tracing stuff will not appear in the preview render. It's possible to have an object appear white in preview but to actually have a material assigned.