OJM opened this issue on Apr 14, 2000 ยท 7 posts
OJM posted Fri, 14 April 2000 at 8:25 AM
hey, I left the walk designer for a while, but now I want to use it for some animation. But, I'm facing a problem with Shoes Prop, because when I apply them to the character and I design a pose for the foot, the walk designer doesn't take care of it. Is there any means to fix this problem ? Thanx by advance. OJM
CEBrown posted Fri, 14 April 2000 at 9:12 AM
This is a common problem; I know there are some morphs for high heels and such to work, but for the most part the problem here is that the Walk Designer movements are based on the position of the actual foot, and ignore any clothing on it. I suppose using the CR2 editors to create a new figure with integrated shoes (defined as the lowest point on the figure) would be the best option. I'd check the animation forum here and at the PFO for pointers on this; I've seen it mentioned a lot, but can't recall exactly how to fix it.
rtamesis posted Fri, 14 April 2000 at 9:35 AM
Jim Burton was able to come up with a solution, if I recall correctly. You may want to email him.
OJM posted Fri, 14 April 2000 at 11:30 AM
Thank you for replies CEBrown & rtamesis .... do you know where I can reach Jim Burton ??? ThX... OJM
OJM posted Fri, 14 April 2000 at 11:50 AM
URL found .... Cool stuff for the feet morph ... but I'm still a little bit puzzled by people making their achievements be paid ... Are these professionnal works, or hobbies ??? In the second case I do not agree on the way ... hobbies works MUST keep freebies, unless all the internet sacred spirit will spread away ... isn't it ? OJM.
CharlieBrown posted Fri, 14 April 2000 at 1:11 PM
Given the time and effort made to produce decent 3D models, textures, morph targets, and such, I applaud whenever something is offered for free, but I fully understand it when people charge for their work. If I ever did anything worth sharing, I'd consider charging for it myself! As it is, I am currently forced to bypass items that have a price tag attached, but I respect the desire to profit from one's labors!
Jim Burton posted Fri, 14 April 2000 at 2:58 PM
OJM- The only solution I have found was to modify 1 cycle (30 frames or so) to get a correct loop- ret deleting 2 of every 3 frames (in otherword, delete frame 2,3,5,6,8,9.... and then correct the ones that are left. You can adjust the hight of the whole body in the first frame if it is then incorrect, for something like high-heels. Once you get a cycle you can save it as a pose, it will then also be available in the Walk Designer. Yes, it's a pain, maybe we can get this fixed in Poser 5!