Taura Noxx opened this issue on Nov 30, 2002 ยท 46 posts
Taura Noxx posted Sat, 30 November 2002 at 8:11 AM
Taura Noxx posted Sat, 30 November 2002 at 8:11 AM
Taura Noxx posted Sat, 30 November 2002 at 8:15 AM
I can almost understand why victoria hardly ever smiles LOL just doesn't look right. Maybe I need to start making my own morphs for this, might start collecting reference smiley material :) oopps theres one! LOL
jerr3d posted Sat, 30 November 2002 at 8:32 AM
I've noticed this, if you morph Vicki2 with her dials too much from her original shape then alot of her expression dials don't work right anymore. 8(
Sue88 posted Sat, 30 November 2002 at 8:43 AM
Rhiannon posted Sat, 30 November 2002 at 8:45 AM
I've done some nice parted lip/closed mouth smiles .. I don't think the smile is so unnatural, as it is her teeth that look like their made outta' plastic ... I'd love to do more "open" smiles, but unless someone comes up with a natural looking tooth enamel material, I guess I'll either have to settle for closed smiles or learn how to paint them myself. Rhi
Rhiannon posted Sat, 30 November 2002 at 8:49 AM
Sue88 posted Sat, 30 November 2002 at 8:49 AM
Sue88 posted Sat, 30 November 2002 at 8:51 AM
Rhi, that's a cute smile!
Marque posted Sat, 30 November 2002 at 9:25 AM
The Daz teeth do make a difference. I have also found that by playing with the frown in reverse I can get a decent smile...weird huh? Marque
Crescent posted Sat, 30 November 2002 at 9:53 AM
I sometimes put a bit of Snarl Right and Snarl Left to a small value as well, especially if the smile is suposed to be a bit lopsided.
melanie posted Sat, 30 November 2002 at 10:04 AM
Way back when I was still using Poser 3, I found that adding a trace of frown to the smile, it tamed down the U-shaped effect the smile resulted in on its own. I sometimes still do that in P4. You might give that a try. If you're using P5, I can't say if that'll work, since I don't have it. Melanie
Chailynne posted Sat, 30 November 2002 at 10:40 AM
Yep, I use the frown dials too for small smiles.
LadyJaiven posted Sat, 30 November 2002 at 11:18 AM
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Y&Artist=Eowyn
Eowyn makes good smiles on her characters. You can check out her gallery for some and I know she has an expressions pak in her store. It is possible for Vicky to have a cute smile but you gotta work at it lol. I guess she's mad from being nekkid so much.Sue88 posted Sat, 30 November 2002 at 11:33 AM
Yes, I play with the frown dials, too, and also with the eye dials so it won't be just the mouth smiling but the eyes, too.
Momcat posted Sat, 30 November 2002 at 2:06 PM
Play with the phenomes too. the "A" dial does a nice start on a smile. The "ch", and "sh" dials help with pouty type looks too. Don't forget the eye and nose crinkles either...but Ratteler, you're right. There should be a cheek raise morph. That's what's missing, I'll bet.
Eowyn posted Sat, 30 November 2002 at 2:46 PM
gryffnn posted Sat, 30 November 2002 at 3:02 PM
gryffnn posted Sat, 30 November 2002 at 3:06 PM
Oh, I meant to mention asymmetry - real expressions seldom match perfectly on both sides. Elisa/gryffnn
Eowyn posted Sat, 30 November 2002 at 3:11 PM
PabloS posted Sat, 30 November 2002 at 4:58 PM
Attached Link: http://www.artcollection4.hpg.ig.com.br/jjbinks/avarg1.htm
That's odd. I just started a quest for smiles last night. I was particularly looking for "Alberto Vargas" smiles (samples at the link). If anyone has done something like these, send the link this way!Taura Noxx posted Sat, 30 November 2002 at 5:37 PM
I agree you can get away with it when it is a closed smile, but for those beautiful (in real life anyway) big exhuberant smiles, vici is definately lacking. The cheecks and top lip doesn't move right. I think when you smile it raises slightly. With have to get a mirror out and take notice of what happens with different types of smiles. Thing is, I really like the lip shape I came up with (in top pic). I don't want to mess with the shape too much other than morphing it into expressions. I love the smiles that Stephen Stahlberg does, they look so nice, a little like Cameron diaz type of smile IMO.
Taura Noxx posted Sat, 30 November 2002 at 5:45 PM
hmmm, took a look in the mirror. Really when you smile big your whole face from the eyes down move. Cheeks go up, eyes squint a little, lips definately raise the bigger the smile and are pulled tighter, and the chin muscles contract among some of the more obvious things. so there is a lot going on there.
Roy G posted Sat, 30 November 2002 at 6:09 PM
Sydney_Andrews posted Sat, 30 November 2002 at 10:22 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=258861&Start=1801&Sectionid=1&WhatsNew=Yes
This is the best smile i think i have ever seen, i know there was some post applied, but i dont know how much.http://www.renderosity.com/viewed.ez?galleryid=258861&Start=1801&Sectionid=1&WhatsNew=Yes
kbade posted Sat, 30 November 2002 at 11:39 PM
You might try experimenting with the nose wrinkle and secondary eye wince (lower eyelid) dials for V2 to help get that "whole face" smile.
duanemoody posted Sun, 01 December 2002 at 2:06 AM
The Millennium Teeth do make a difference, insofar as they were digitally scanned from a plaster cast of real teeth, whereas V/S/M's choppers are essentially nearly identical Chiclets by comparison. The only trouble with them is that because they're parented to your figure's eyeballs, they sometimes pop through lips because P4 doesn't have collision detection to know when the lips are moving inward. DAZ seems to be aware of this, because often after changing head position or the camera position, the teeth adjust their position to hide better. As far as decent smiles go, I can't add much to the above. Try experimenting with the A phoneme dial as the basis for a smile and then closing the mouth THEN gently adding smile and negative value frowns.
Taura Noxx posted Sun, 01 December 2002 at 5:04 AM
Sue88 posted Sun, 01 December 2002 at 8:18 AM
Taura, I love her eyes in your last picture! Even if you cover the rest of the face you can see that her eyes are laughing. I think that the teeth are the biggest problem with open smiles. Does anybody have or has seen an image of a laughing or smiling Vicki with the Millennium teeth?
melanie posted Sun, 01 December 2002 at 10:01 AM
The problem as I see it is that all the Poser figures are made to smile by simply raising the corners of the mouth upwards, but if you look at real people smile, the mouth doesn't really curve up as in a U or V, the mouth really just stretches back and outwards. It's the rest of the face (the cheeks, eyes, nose, etc.) that gives the appearance of an "upward" effect. I've sometimes added just a trace (one or two notches on the dial) of snarl to the mouth as well. Ratteler, I love those two bottom ones. Those are more open. That's the way it should look. The main problem is that the meshes don't have an actual muscle structure in them as a live person does, so the muscles and flesh can't all move in conjunction with each other. This is a great thread. The topic was raised a few times way back in P3 days, when everyone had only Dork and Dorkette to work with, which, as everyone can imagine, the morph possibilities were badly limited. Maybe someone can offer a good morph for all the Millennium figures that will give us a natural, life-like smile. Melanie
Sue88 posted Sun, 01 December 2002 at 1:16 PM
I agree, the mouth needs to stretch back. But I also think that the teeth are too big and wide.
melanie posted Sun, 01 December 2002 at 6:23 PM
LOL, don't let Tiger Woods hear you say that. :) Melanie
Taura Noxx posted Sun, 01 December 2002 at 7:26 PM
lol@melanie. Rattler, while your real smiles do look better, there is still something wrong with the teeth. Maybe if we texture in a gum line above the teeth it will look better. I might try that.
Taura Noxx posted Sun, 01 December 2002 at 8:54 PM
Taura Noxx posted Sun, 01 December 2002 at 9:31 PM
Momcat posted Sun, 01 December 2002 at 10:03 PM
Wow! The gumline REALLY makes a difference. How did you do it?
Taura Noxx posted Sun, 01 December 2002 at 10:32 PM
Attached Link: http://www.digitalskinz.com/downloads/Dposer.htm
ok, download is ready. Remember if there is too much gum showing you can raise the teeth accordingly or lower to show more. I can't remember the name of the dial. Teeth height or something like that. Lets see if I can remember to include the link this time LOLMomcat posted Sun, 01 December 2002 at 10:44 PM
Cool! Thanks so much >^_^
zechs posted Sun, 01 December 2002 at 10:58 PM
Taura Noxx, thank you so much. that is a really cool idea and really adds to vicky's realism. (No way i'm gonna cough up for the Mill teeth. :))
Taura Noxx posted Sun, 01 December 2002 at 11:02 PM
no problem guys, this was a really great thread. I think we have just about dis-assembled a smile and got a new texture to boot!
zechs posted Sun, 01 December 2002 at 11:53 PM
BTW, Rattler are you gonna make that smile morph available? it looks great.
duanemoody posted Mon, 02 December 2002 at 1:13 AM
BTW, if you're talking natural, unslant those eyes. DAZ in all likelihood based Vicky's eyes on Victoria's Secret model Jill Goodacre, whose eyes do slant like that but most women's don't. A negative value on EyeSlant should do it.
Taura Noxx posted Mon, 02 December 2002 at 2:42 AM
Rattler, I think its ok to distribute obj's as long as you squish it. I did this once with Stephanie Eye Morphs, cant remember which lines exactly to remove, I think from memory I just left v-lines. Maybe someone else can jump in here and clear up which lines to remove?
melanie posted Mon, 02 December 2002 at 9:53 AM
I have the Mil Teeth, but I keep forgetting about them. I'll have to experiment with them. I never thought about using them. I think the 30% sale is still on through today, BTW. Now, how about Michael's smile! :) Melanie
duanemoody posted Mon, 02 December 2002 at 1:03 PM
Attached Link: http://www.geocities.com/duane_moody/morphs.html
Taura: You're right about V1 morphs being OK if they're squished, but distributing morphs based off V2 is prohibited by DAZ, squished or not. [DAZ's recommendation is to do as much hackwork on V1 as you can, export a morph target, then apply it to a V2 figure and do the rest with the new V2 head dials, then save the final creation as a face pose. This allows you to distribute the .obj and the .fc2 together; it won't be fully usable to V1-only users.] OTOH, if you just need to unslant Vicky's eyes, I created a morph for that (pre-V2's release) which is completely free for use commercial or otherwise (plug! plug! plug!).duanemoody posted Mon, 02 December 2002 at 1:07 PM
Oh, and you're right about which lines to delete in order to squish a morph. I usually just set my text editor to find the first occurrence of "vt", then I delete everything from that line down.