ghost13 opened this issue on Dec 01, 2002 ยท 7 posts
ghost13 posted Sun, 01 December 2002 at 1:51 PM
cna someone point me in the right direction on how to eliminate or modify the groucho marx eyebrows that come with these characters? their huge lol thanks in advance
thgeisel posted Sun, 01 December 2002 at 2:02 PM
select the head, and in the properties you find a morph "brows gone" set this to 1. Other way in the mat properties select a mat "upper eyebrows" set both transparencies in poser 4 to 100% in poser 5 to 1.
rogergordian posted Sun, 01 December 2002 at 3:36 PM
ARGH. I can't believe someone still thinks "brows gone" is a solution. Find some good tutorials.
ghost13 posted Mon, 02 December 2002 at 12:14 AM
thgeisel the 'brows gone' part worked when a texture was applied to the head, everything looked more normal but setting the transparencies to 100% in pro pack turned them into big white santa type groucho marx brows thanks for the help, i can work with this roger if ya know of any 'good tutorials' (which i have been looking for) i'd be happy to follow the link
Desdemmonna posted Mon, 02 December 2002 at 6:51 AM
Ron Knight's tutorials are back up again...here are direct links to the respective sections in reguards to your question (materials settings)for the 'groucho marks' upper eyebrow. Victoria: http://www.ronknights.com/victoria/upeye.htm Mike: http://www.ronknights.com/mikeset/upeye.htm These of course...are mostly for textures that don't have eyebrows painted on/use a transmap. If your using a texture map that DOES have eyebrows painted on...eyebrows gone dial is a definite must. Once again...links to materials settings for this instance. Victoria: http://www.ronknights.com/victoria/eyebrow.htm Mike: http://www.ronknights.com/mikeset/eyebrow.htm Hope this helps some! -Des
ghost13 posted Mon, 02 December 2002 at 9:02 AM
thanks des it does help, links are perfect much appreciated i'm on the right track now btw nice renders ya got posted TeeJ
ghost13 posted Mon, 02 December 2002 at 9:07 AM
thgeisel now i see what you meant by the 2nd part of your suggestion from the tutorials thanks again TeeJ