IReilly277 opened this issue on Dec 03, 2002 ยท 6 posts
IReilly277 posted Tue, 03 December 2002 at 5:02 PM
how do i make a primitive look like glass? what are the dial settings? transparency? thanks
Little_Dragon posted Tue, 03 December 2002 at 5:41 PM
In Poser 4, you adjust the prop's material settings (particularly transparency, falloff, highlight size and colour, and reflection-mapping), until you get the look you desire.
In Poser 5, you can also add ray-traced reflection and refraction shaders for more realistic glass.
Scarab posted Tue, 03 December 2002 at 7:12 PM
Get a really hot fire and some fairly pure sand....don't forget to wear gloves..... Scarab
SAMS3D posted Tue, 03 December 2002 at 7:42 PM
you can do it like this too.....load object, go to material editor, click your object color and change to black, then click your hightlight color to yellow (for example), and your reflective color to yellow, and then change your ambient color to red (just for example), then set your Tranparency min to 100, set Transparency max to 5 and set your Falloff to 10, and render. Or you can set your Transparency min and max to 85 and leave your falloff alone and see what happens. Sharen
SAMS3D posted Tue, 03 December 2002 at 7:47 PM
jenay posted Wed, 04 December 2002 at 10:45 AM
Attached Link: http://www.joes3dfantasyworlds.com/down/misc01/misc01.htm
i have a simple jug out of glass in my freebe section - you can download it and check the settings ... it's not a great artwork, but maybe usfull ... http://www.joes3dfantasyworlds.com/down/misc01/misc01.htm