Tempest opened this issue on Apr 16, 2000 ยท 5 posts
Tempest posted Sun, 16 April 2000 at 12:07 AM
Im trying to do an image and I need to be looking down into a valley, and the valley will prefrably filled with trees. I dont know how to do this, and would appreciate any help I can get. Thanks for the help. Tempest
Roshigoth posted Sun, 16 April 2000 at 12:17 AM
Umm... cones with the foliage material applied? Might work, though I've never tried it.. Rosh
KenS posted Sun, 16 April 2000 at 12:41 AM
try going to the terrain editor and draw alot of small dots, then raise them. turn the brush intensity up full so you get nice solid circles when you paint, this will make your base tree trunks, then simply add a few sphere bundles with foilage materials and you have a instant forest. FT
willf posted Sun, 16 April 2000 at 1:43 AM
Check out the tutorial page at this site: http://www.gardenhose.com/, look for the one on "Painting Tiling Texture Maps". Even if your paint program dasn't support "tiling" you can paint the foliage (or use a scan), create an alpha channel for the transparency and map them to a mesh. It's really easy with the leaf nozzels in Painter but most paint programs will at least let you build a custom brush to achive the desired leaf-group brush.
nandus posted Mon, 17 April 2000 at 12:34 PM
Try multi-replicating the 2D trees that came with Bryce (Create > rocks and trees). They render very fast. For that distant forest, use a bluish color for ambience and a small bump to save time. You may see an example of those trees in my last pic at: http://www.renderotica.com/viewed3.ez?galleryid=2473&Start=37&Sectionid=0&BestRanking=Yes Nandus