![](https://live.cdn.renderosity.com/forum/_legacy/file_34653.jpg)
Somebody sparked my interest a few posts back about reflections, and this is the barrier I ran into! I think it's pretty basic, but perhaps someone could tell me what I'm doing wrong? Note the seam in the sphere's texture. It's the same all the way around, although I'm using a seamless reflection map. This map was generated by the sky in the following image, where I actually reflected the sky instead of using the "Reflection Map" settings inside the Materials Lab... Am I making any sense? Can anyone help with this problem?