PilotHigh opened this issue on Apr 16, 2000 ยท 9 posts
PilotHigh posted Sun, 16 April 2000 at 10:32 AM
Cage posted Sun, 16 April 2000 at 11:17 AM
The best way to accomplish the above would be to use transparency mapping on one of the default P4 male hair pieces. Balding male hair would be a good thing to add to the bestiary! BTW, I would not recommend using Poser hair as a wig. :) Someone please tell us both where the trans-mapped hair tutorials are... I don't remember....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Nance posted Sun, 16 April 2000 at 11:18 AM
Because it is such a short hair style, have you considered painting it on the skin texture map?
Roshigoth posted Sun, 16 April 2000 at 2:29 PM
You can find a transmapped hair tutorial at Digital Babes (on the sidebar under top 15 links) .. look in the downloads section there.. =) Rosh
Jaager posted Sun, 16 April 2000 at 2:43 PM
Do you have a modeling program, such as RDS? If so, cut the scalp out from the male head and use it as a prop. Making 2 or 3 layers from it and making a good transmap (looks like you have the makings of a good texture already) should work nicely. Jaager
PilotHigh posted Sun, 16 April 2000 at 4:32 PM
Thanks everyone for your comments. Nance: I already tried putting the hair on the texmap but it looks so flat - it looks like a bathing cap! Jaager: I have RDS but I don't know how to use it yet; it looks sooooo complicated. I thought Poser 4 would be a better one to start with. I do have a few of the hair tutorials but they don't say how to "cut the scalp out". I am using a Mac and I do have UVMapper but I need an obj first. Cage: Don't I make a transmap from the texture map? And don't I need to have a mesh/obj before I make the texture?
melanie posted Sun, 16 April 2000 at 7:10 PM
There's a Caesar type hairstyle in the Zygote Costume Shop CD. It's not transmapped, but someone who has the talent probably could do that. Melanie
James_West posted Sun, 16 April 2000 at 7:51 PM
It doesn't matter really what the hairstyle is on the mesh if you're using a transparency map; use any of the kind of blah, bowl-shaped hairs that are out there (you could even use the bottom layer of Nene's hairstyle, probably), and apply a texture and transparency map to it. It'd be a good first approximation, anyway.
PilotHigh posted Mon, 17 April 2000 at 8:11 AM
Melanie: Yes I saw that one also but I'd have to buy the whole CD and all I really want is just the hair. And of course there's the Canadian exchange - makes it too expensive for me. And I just shelled out about $90 Cdn. for Vickie and ordered Steve's new CD. But thanks anyway. James: I have tried a transmap on male hair #93 already. I have extensive pics of his head which I made a texture with and then upped the contrast and reversed it for the transmap. All of the head was ok except for the forefront where the hairline is - it was still elevated (ridge) but there was no texture on it. (I don't know if I'm explaining this correctly) That was when I tried to bury the hairline in the head.