digitalman opened this issue on Dec 06, 2002 ยท 7 posts
digitalman posted Fri, 06 December 2002 at 8:41 AM
not sure i do it right, every time when i render a image with back drop or backgound image, and render it as high res. like 3000x3000, the object or figure stay in high res. but background seems still very low res.(even I use high res. background)and i end up have to replace the background image again, and it is hard work because the image in render was bent. and the replace original image is flat . very difficult to match up. did i do it in a wrong way?
TheWanderer posted Fri, 06 December 2002 at 9:26 AM
Hi I had the same problem with a background I created in bryce. I may be wrong, and no doubt someone will correct me, but I think that even if you increase the resolution of an image you will not necessarily get an increase in quality, in short you cannot go beyond the quality of the original image. I think that there are image enhancing programs/plugins avalable which use some sort of fractal 'magic' but where off the top of my head I couln't tell you. hope this helps If not I'd sure like to here the 'real' answer Dave
tasquah posted Fri, 06 December 2002 at 10:07 AM
I think you have to import your background at that size. What i would do is to make 2 different renders and bring them togeather in Photoshop as layers. The foreground picture can be saved as a Tiff or png . It works well for me .
queri posted Fri, 06 December 2002 at 10:36 AM
I tried bringing in the background on a flat prop and that helped a little, but the best was to build it in Photoshop and use the alpha channel to transfer your Poser figures. I had more luck with unsaturated images like Surrender in my gallery-- that was rendered all in Poser. Everything else since has been brought into Photoshop. Emily
Nance posted Fri, 06 December 2002 at 3:26 PM
It appears that when importing a background, Poser will scale this image to the size of your current composition window (not your render size). It will then use this resampled image for both your working display in the composition window, as well as the render.
For example, create a grid 800x800 and import it as a background image while your composition window is at 800x800 and it renders OK. -- Import this same image while your composition window is at 300x300 and it gets all fubar in the render.
Same background image, different results depending on the current size of your working composition window.
It would therefore appear that you cannot get a background image to render at any resolution higher than that of your working window, regardless of the original background image size or final render size.
IReilly277 posted Fri, 06 December 2002 at 5:22 PM
i think if you put the image on a background prop (one sided square) but first make the square huge like a 5 or 10 thousand percent larger, then scale everything else much bigger so that square appears normal size, i think it renders at the resolution closer to what the original picture was. try it im not sure just experimenting
EricofSD posted Fri, 06 December 2002 at 8:33 PM
Attached Link: http://www.lizardtech.com/
The Wanderer, are you referring to this fractal enhancement plugin?