lhiannan opened this issue on Dec 06, 2002 ยท 11 posts
lhiannan posted Fri, 06 December 2002 at 10:43 AM
Then I compare to my Poser render and say "wow". Bryce render on the left, Poser 4 on the right. No postwork save compositing.
Anyone know of "Poser to Bryce" tutorials? I'm going to end up bashing something if I have to stumble through this trial-by-error style.
(yes, nudity flag, 'cause he's got no clothes on; just Michael 2, Jeff w/beard tex from Poserstyle and the wedge cut hair)
Hiram posted Fri, 06 December 2002 at 10:55 AM
Attached Link: http://arcana.daz3d.com/tutorials/tb/tb01/index.html
Go here. There are others, but they all cover pretty much the same ground.Lyrra posted Fri, 06 December 2002 at 12:49 PM
I actually prefer the lighting and highlights on the Bryce render, IMHO they are more natural and realistic. You do need to jiggle with the ambience and shadow color a bit, you're getting the Bryce Blahs just a tad in the shadowed regions.
melanie posted Fri, 06 December 2002 at 7:41 PM
Someone just tipped me off on this problem not too long ago by suggesting to turn off gamma correction in Bryce to get rid of the washed out faded colors. It does help. Melanie
xenic101 posted Fri, 06 December 2002 at 10:13 PM
Bottom arrow by the trackball control- turn off gamma correction!!! Vast improvement over the default setting. I read all the tut's I could find on this before seeing the gamma thing somewhere. Still have to tweak all the textures by hand one at a time, I think there's a program somewhere that will convert the textures but it wasn't free so I don't remember where I saw it. LOL Kinda have a list of the settings I'm happy with, just used the #'s suggested in the tut's as a starting point and fiddled until I was happy. Couldn't find a tut that broke it down to : ambient in poser = [magic formula] = what not in Bryce
melanie posted Sat, 07 December 2002 at 8:27 AM
After setting the gamma correction, I didn't have to tweak the body and clothing textures, but I did with anything having transparency. That's the hard part. The eyeballs, especially, and any transmapped hair. That's where the hard work and patience comes in. You have to search out each part in the list and set the transparency. I'm still having a little problem with the hair, but I did get a reasonably decent image of Michael in Bryce, finally. Melanie
Lyrra posted Sat, 07 December 2002 at 2:36 PM
There's a program called 'grouper' that will process poser exported obj to make them more Bryce friendly. In freestuff, I think. Could be wrong.
lhiannan posted Sat, 07 December 2002 at 4:01 PM
I have the newest version of Grouper (1.4). It's what made me try Bryce again. It makes things MUCH MUCH easier. I couldn't sing its praises enough. :) No more Figure_1_1 and Figure_5_7. Now we have Eyelash and SkinBody and Boot_Sole.
melanie posted Sat, 07 December 2002 at 8:24 PM
I haven't heard of Grouper. That sounds great. I'll have to go look for it. Melanie
xenic101 posted Sat, 07 December 2002 at 9:18 PM
I think I downloaded grouper recently. Haven't tried it yet. Usually don't get an image to the point I move it to Bryce, so when I do renaming a handfull of meshes doesn't bother me. I have I mentioned I run poser on a 300 Mhz machine-everything takes me a long time so I'm on a slow motion learning curve. Does grouper do anything else. If it's really worth it I'll unzip it. Like I said my scenes are pretty simple so theres only ever a hand full of meshes at a time.
lhiannan posted Sun, 08 December 2002 at 12:03 AM
Check out this link for it: http://www.castironflamingo.com/tutorial/grouper/index.html as well as a good tutorial for setting up a poser figure in Bryce.