Devon opened this issue on Dec 06, 2002 ยท 14 posts
Devon posted Fri, 06 December 2002 at 4:40 PM
caleb68 posted Fri, 06 December 2002 at 6:00 PM
ouch, i've got the fatal exception error with certain formats of light wave figures before, something in the format of how it was saved poser didn't like. Hopefully its a simple problem like that. Looks like a really nice prop too. Gonna keep my eye on this one to see how it turns out.
ClintH posted Fri, 06 December 2002 at 7:45 PM
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
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kurokuma posted Fri, 06 December 2002 at 8:59 PM
Devon posted Fri, 06 December 2002 at 9:36 PM
Well I can't figure this out. I can't see this being a system error if we all are Running Windows XP Professional. I even disable my Virus protection because of past problems. Don't seem to be having any problems with other files. Can't figure this out. Anyone have any suggestions? Could this file be bad after the download or something? I have a 14oo MHZ ADM Athalon with 512 MB of ram. Does anyone know what that error message means?
caleb68 posted Fri, 06 December 2002 at 10:27 PM
check in the poser main directory and make sure no '.tmp' files exist, those have caused problems for me in the past with loading things.... just a thought ;)
Devon posted Sat, 07 December 2002 at 12:08 AM
Thanks Caleb68 for the suggestion. I did find a spotLight 1_shadow_0001.tmp file in there and took it out but that did not help. If anyone knows what that exception error means we might be able to know what the problem is. I know Microsoft has definitions for all there error messages. Wonder if the People at Curious labs can tell us what this is. I've contacted them on a few ocassions about problems but they never answer me.
Devon posted Sat, 07 December 2002 at 1:05 AM
I checked Microsofts Knowledge base and could not find anything on this error. This has to be a Poser 5 problem . I did update to the first patch but did not install the second beta Patch. Was wondering if this might solve the problem. I never got this error message before using Poser 4 Pro pack on this same machine. This started with Poser 5 and only this file....so far.
caleb68 posted Sat, 07 December 2002 at 2:21 AM
yeah its a poser problem and something to do with reading files points up to his early post I have had the problem sometimes trying to import LW files. Mayhap trying to reinstall the files? make sure they overwrite the old ones. Its a possibility one of the files got currupt. Just another thought...
Devon posted Sat, 07 December 2002 at 2:43 AM
Devon posted Sat, 07 December 2002 at 3:08 PM
caleb68 posted Sat, 07 December 2002 at 3:48 PM
so it turned out to be a memory issue? how much memory does your machine have? maybe they should update the packages 'system requirements' to show the package requires X ammount of memory. I know i've worked on some scenes that a machine, no matter how powerful the processor, if it only had 128 megs of ram there was no way it would work with the same scene (over 2 million polys and high res textures). Should try to figure out what the exact memory limits are for this one ;). your question: why make a 5000x3411 pixel texture map - simple answer really - to retain detail levels. For instance, my armor of the ancients uses a 2000x2000 texture map for each piece, however each piece is sharing the same texture map for the most part so only 2 2000x2000 texture maps are being used. I figured out the memory requirements by testing it on the two machines here and watching the memory usage on them, then figured in additional for working with a scene.
Devon posted Sat, 07 December 2002 at 9:38 PM
Still Caleb68.....we get into the issue of ...is it really necessary to have such a small prop have such a large texture map? I hardly think so. In my opinion were going way overboard on getting detail here. Unless I'm doing an exteme close up of the prop it's totally unnecessary. Like I said before. I down sized it to 3500 pixels and that was more than enough. In my opinion this is more like a conflict issue with Poser not being able want to use a texture map larger than it wants to (than a memory issue). If you read my specs above on my machine. a 1400 MHZ machime running 512MB or RAM is more than enough. I even went so far as to partition my duel 80 GIG hard drive so that Windows has it's own partition and can run with no interference. I still would like to know how others were able to use that file and not I. Were they using that large texture map like I was? If so how did they get around it? I had my machime optimized so that I took full advantage of RAM and memory and had not conflict issues like in the past.
CryptoPooka posted Tue, 21 January 2003 at 2:29 AM
I have both the subway and the gas station, which also has some very large maps. I can fully load either -- or both -- and have no problems. Multiple figures added in, a relatively cluttered set, no problems. I don't get any errors, even with all the textures at full size. But I don't have Poser 5. However, since there are still so many weird and random bugs with Poser 5 that can't be duplicated on every machine, it could just be another quirk. I've tried running it on two different 2 ghz machines, but we're working with the same 512 of RAM. I wouldn't think that the processor would make THAT much of a change, though. Win XP machines. Something else ... are you having any other weird system hiccups? Blue screens, other errors? My laptop regularly choked on Poser when I first got it. I have pages of exception errors logged. Turned out to be a bad RAM chip. I hate dragging this up again, but I utterly adore kurokuma's work and haven't had any problems, and the geek in me wants to try to figure this one out.