EmpressZario opened this issue on Dec 09, 2002 ยท 21 posts
EmpressZario posted Mon, 09 December 2002 at 12:13 AM
creativechaos posted Mon, 09 December 2002 at 12:20 AM
that's defintily interesting hair. ;) Needs some in front cos her forehead looks too high
Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)
ChristianB posted Mon, 09 December 2002 at 1:43 AM
I think you have great hair color... the only thing that bothers me is the black scalp and under hairs... Part of this might be shadows but it looks like she spilt Blck dye on her head. Other than that I think it look great... keep up the good work.... Best P5 hair color I have seen so far... Christian
Valandar posted Mon, 09 December 2002 at 1:46 AM
Christian: She said it was the "Halloween" color, so I think that was what was supposed to happen there... Black and orange.
Remember, kids! Napalm is Nature's Toothpaste!
DefaultGuy posted Mon, 09 December 2002 at 2:06 AM
Sweet Georgia Brown! That hair really does look good for a being a test. The sheen is what is making it look so sweet.
EricofSD posted Mon, 09 December 2002 at 2:29 AM
Receding forehead is definitely a bummer with the P5 hair. I'm hoping someone fixes this. I like my women to look like women.
hauksdottir posted Mon, 09 December 2002 at 3:41 AM
You wouldn't believe that women deliberately plucked their hair back like this for a couple of hundred years... to be beautiful and please their menfolk? Vermeer's modest ladies and the haughty nobles of Elizabeth's court had this in common. Carolly (with bangs)
Shademaster posted Mon, 09 December 2002 at 6:33 AM
The hair looks dense enough, very realistic and cool coloring!
wdupre posted Mon, 09 December 2002 at 8:01 AM
EricofSD all it would take is a skullcap that came down a little further on the head. not difficult for a modeler, unfortunately I'm not a modeler, incedently to all the modelers out there if you're listening I'd also like a higher density mesh scullcap. my experements show the more vertexes the better the hair.
Dave-So posted Mon, 09 December 2002 at 8:20 AM
yep..because there s a hair on each point
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
EmpressZario posted Mon, 09 December 2002 at 9:56 AM
queri posted Mon, 09 December 2002 at 11:43 AM
Do they have an option for a range of colors? Hardly anybody has just one color in their hair? Emily
EmpressZario posted Mon, 09 December 2002 at 12:14 PM
EmpressZario posted Mon, 09 December 2002 at 12:15 PM
Shademaster posted Mon, 09 December 2002 at 12:16 PM
Very realistic! Love the last one (bottom right).
EmpressZario posted Mon, 09 December 2002 at 12:21 PM
JeffH posted Mon, 09 December 2002 at 12:35 PM
Looks good.
kupa posted Mon, 09 December 2002 at 12:39 PM
Great hair! If you want to create anny new skull caps that are derivative of any of the P5 figures' heads and distribute them with your hair, please feel free do so! Steve Cooper Curious Labs
EmpressZario posted Mon, 09 December 2002 at 12:55 PM
Kewl, thanks :) I was thinking about maybe doing a dual layer skull-cap... one on the surface of the figures head and one below so there's more of a variety in the roots and length. WHat I love right now is the material tree shader set-up... there's a looot of possibilites there. I just wish I knew more about programming... but right now I'm trying to set-up hair that acts like glass and also functions as a light emitter I'm a nut whack, I know :)
magrindell posted Mon, 09 December 2002 at 1:13 PM
isnt there a way to creat multi-layer caps and such i find the hair wonderfull but every one of the dynamic hair anywhere looks like a wig that is too small not enough on the neck areas or around any of the edges a multi layer cap wouls allow for more lenght verations and such and i am sure that there would e many more ways it could enhance the hair effects? what do you all think ?
EmpressZario posted Mon, 09 December 2002 at 2:59 PM
The thing with dynamics hair is it grows from roots, and if u have it inside the skull too deep, it wouldn't be realistic, and there's no way to get the hair grow evenly - it grows a certain length from wherever it stems - and for some people - creating new hair groups can crash the comp when rendering. What I would like to see is the ability to control the growth of selections of hair from a group - and since hairs have verts - to have direct control of the verts. It's hard to style when you can only pull hair from the tips.