jewell opened this issue on Dec 09, 2002 ยท 7 posts
jewell posted Mon, 09 December 2002 at 9:16 PM
jewell posted Mon, 09 December 2002 at 9:18 PM
jewell posted Mon, 09 December 2002 at 9:19 PM
atthisstage posted Mon, 09 December 2002 at 9:23 PM
It would sorta depend on how stylized the characters are. You've got a slightly curious mix here: some areas that are detailed (like the water), some that aren't (like the grass). That can either work for you or against you, again, depending on how you're approaching the style of your cast.
dboura posted Mon, 09 December 2002 at 9:29 PM
placements are wonderful :) the details on the house are great too
ockham posted Mon, 09 December 2002 at 10:00 PM
The house is beautiful. Especially like the "returned" gables and the dormers. The style is perfectly consistent. But one physical problem with the waterfall: if it's meant to be a steadily flowing feature, it would have filled up the lawn with water by now. It needs to be narrowed down so that it only flows into the pool.
jewell posted Tue, 10 December 2002 at 5:05 PM
OK, gotta work on the "fountain" texture. :( It's supposed to be a natural rock fountain. The "grass" is the terrain. I haven't put any "real" grass in yet. I will prolly use transmapped squares with real grass pictures to simulate grass in order to keep my file size at a workable level. Thanks guys!